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Using Sketchup as the main modelling tool with Unity

Discussion in 'Formats & External Tools' started by tlilletveit, Dec 26, 2019.

  1. tlilletveit

    tlilletveit

    Joined:
    Dec 22, 2019
    Posts:
    48
    Has anyone here used Sketchup as their main modelling tool for Unity? If so, I am wondering if this went well, or if there were any problems?

    I am considering using Sketchup for architectural stuff, interior, buildings etc.

    There are some tutorials on the Unity-Sketchup workflow, and it seems to work very well. I know that Sketchup can get slow when you have big scenes, maybe this is a low ram problem? I also know there is a plugin that reduces the polygon count of models, wich will be helpfull if i import models from the 3d warehouse.

    Lastly, I am wondering if there is some guide somewhere, of how many polygons a game scene can have in Unity while running on standard hardware?
     
  2. tlilletveit

    tlilletveit

    Joined:
    Dec 22, 2019
    Posts:
    48
    I havent had the time to read up on scene optimazation in Unity, so is likely a noobish question. But let say I design a city in Sketchup, and I use copies of the same buildings, will it be reckonized as a copy of a building in Unity? Or should I Instead just create the buildings in Sketchup, and then make prefabs on them in Unity, and do the layout (placing the prefabs) in Unity?

    Also, let say I want to do a change in a sketcup file, but I have already imported the file into Unity and textured it, and dont want to loose the work I've done i Unity, what would in such a case?