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Using SetBool on animation trigger parameter

Discussion in 'Animation' started by 00christian00, May 7, 2018.

  1. 00christian00

    00christian00

    Joined:
    Jul 22, 2012
    Posts:
    755
    I noticed the code allow you to use SetBool to enable and disable a trigger.
    @Mecanim-Dev is this an expected behaviour or it's something that may break in any moment and no longer work?
     
  2. Mecanim-Dev

    Mecanim-Dev

    Unity Technologies

    Joined:
    Nov 26, 2012
    Posts:
    1,575
    this is expected and this is supported.
    A trigger is simply a bool with some semantic.
     
  3. 00christian00

    00christian00

    Joined:
    Jul 22, 2012
    Posts:
    755
    Thank you!
     
  4. 00christian00

    00christian00

    Joined:
    Jul 22, 2012
    Posts:
    755
    I noticed you can't check a trigger for a false condition, since it's just a bool could you expose it as such in the transition conditions?
    It would be useful sometimes to validate that the trigger has not fired in certain transitions.