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Using Remote Config for add new GameObject at the scene

Discussion in 'Unity Remote Config' started by unity_UF5bRUpne4piFQ, Mar 30, 2020.

  1. unity_UF5bRUpne4piFQ

    unity_UF5bRUpne4piFQ

    Joined:
    Mar 11, 2020
    Posts:
    1
    Hi everyone,

    I'm working on a game where in a scene in base at the server response i will activate and deactivate some GameObject from the scene.
    What i would like to ask is: When i will do a Build of the game, and in future, add some more GameObject in the scene, how can i tell with Remote Config to the build i've done, that i added a new Gameobject that is not in tha build?
     
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    You would need to update your Remote Config settings to accommodate your game objects, if I understand correctly. Can you show your code so far? We may be able to provide more specific recommendations.