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Using Reflect AR/VR Packages in the editor

Discussion in 'Unity Reflect' started by DavidMenard, Jul 14, 2020.

  1. DavidMenard


    Unity Technologies

    Jun 3, 2019
    Hi everyone,
    In an effort to get the Reflect package out of preview and into the "verified" state, we have made some changes in the latest release. Our guidelines for verifying packages is pretty strict, to ensure the best user experience, so these changes were made to ensure Reflect is as stable as it can be.

    The Reflect package depends on two specific Packages for its AR and VR functionality. These have been removed from the main package, and separated into their own git repositories:

    You will still be able to compile an run Reflect without these, but to use the AR/VR functionality in your custom viewer, you will simply need to also add these packages to your project.

    This is a temporary thing, until we can get all Reflect components in a verified state of course. We're always on the lookout for any feedback or suggestions for workflows, so please feel free to reply here with your thoughts!
    UnityPeterD likes this.