I'm prototyping a VR stealth game which is based on lights and shadows(like the original Thief). Many of the lights are stationary but need to be turned on and off. Can this be handled by precomputed realtime GI? It needs to be quite quick, otherwise it wont work. I tested it myself, but I don't have much experience with lighting in Unity and I can't tell if it's using precomputed realtime GI or regular realtime lights.