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Using postprocessing on AR without affecting background Camera?

Discussion in 'Vuforia' started by U7Games, Oct 16, 2017.

  1. U7Games

    U7Games

    Joined:
    May 21, 2011
    Posts:
    943
    Hi

    Can i apply postprocessing effects only on meshes but keeping intact the background camera?

    Thanks.
     
  2. Vuforia-Strasza

    Vuforia-Strasza

    Official Vuforia Employee Vuforia

    Joined:
    Jun 13, 2017
    Posts:
    548
    Hi LawyerOfGod,

    This should be possible, have you run into any issues while attempting to do so?

    Thanks!
     
  3. U7Games

    U7Games

    Joined:
    May 21, 2011
    Posts:
    943
    Thanks for your reply.. yes, i did it.. thanks!
     
    Vuforia-Strasza likes this.
  4. vanshika1012

    vanshika1012

    Joined:
    Sep 18, 2014
    Posts:
    48
    @LawyerOfGod Hi,

    I am trying to do the same, can you elaborate how you did that.
     
  5. U7Games

    U7Games

    Joined:
    May 21, 2011
    Posts:
    943
    I made it using two cameras, post processing acts over foreground camera which contains models.
     
  6. JonBanana

    JonBanana

    Joined:
    Feb 5, 2014
    Posts:
    85
    Hi , I try to do the same :

    Create a new Layer called Fx
    Remove this layer from main camera
    Check only this layer on secondary camera
    Set Deph to -1 on first camera and 10 on second camera.
    Add postEffect with Bloom to the second camera.

    but bloom still affect the background

    Can you give more information how to setup the camera ?
     
    samuel-levine and rob_ice like this.
  7. rugvedkhandekar

    rugvedkhandekar

    Joined:
    Feb 8, 2018
    Posts:
    6
    Please Explain How to do this. When I import an AR camera into the scene bloom, etc. stops working, even if there is a normal camera in the scene.
    Bloom, etc. works only when there is a normal camera in the scene, and no AR camera.
    But as I am making an AR app, I need the AR camera.