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Using Point Cloud Library (PCL) in Unity

Discussion in 'Getting Started' started by erik_karlsson, Mar 4, 2016.

  1. erik_karlsson

    erik_karlsson

    Joined:
    Jan 31, 2016
    Posts:
    1
    Hi,

    I want to read point clouds from PCAP files and render them in Unity. There is a grabber function in the open source point cloud library, PLC. But it is written in c++. Is there anyone that has made a wrapper or similar. Or maybe used the point cloud asset, https://www.assetstore.unity3d.com/en/#!/content/16019. Could that be useful to read from PCAP?

    Hoping that any of you have more experience than I...


    Best regards
    Erik
     
    kayy likes this.
  2. SachinGanesh

    SachinGanesh

    Joined:
    Jun 28, 2015
    Posts:
    20
    Hi,

    I'm working on similar project. Do you have any updates that you would like to share
     
  3. WillWinstone

    WillWinstone

    Joined:
    Oct 9, 2017
    Posts:
    2
    Hi
    I am very interesting in this topic,Now I want to implement recognitizing 3D object on hololens pass pcl(point cloud library),so we must complete it by unity 3d, but I could not get any demo or example for this. Has anyone ever done it?
    Thanks very much.
     
  4. wuddadid

    wuddadid

    Joined:
    Oct 8, 2019
    Posts:
    4
    Any updates on this? I am also trying to find a way to view .pcap files in unity. Any help or info would be greatly appreciated. Thanks!
     
  5. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,408
    Is that some lidar capture data? which model?

    i have one version for velodyne lidar, but not in store yet..
     
  6. noamriahi

    noamriahi

    Joined:
    Oct 15, 2019
    Posts:
    4
    Hi, any update on this subject?