Search Unity

Question Using Particlesystem.Play() ignores the start delay of child particle systems

Discussion in 'General Graphics' started by tOhB, Feb 3, 2023.

  1. tOhB

    tOhB

    Joined:
    Oct 15, 2021
    Posts:
    7
    As the title says, while using the "Flamethrower" example particle, by calling Particlesystem.Play() for the parent it ignores the Smoke's start delay? Why is this happening and how can I fix this?

    upload_2023-2-3_16-29-6.png
    upload_2023-2-3_16-31-12.png
     
  2. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,285
    Hard to say without knowing the full setup but if the smoke is a child of the fire then it sounds like an engine bug. I’d suggest reporting it via the bug reporter in the editor if you can!