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Using Partial GetData Copy Crashes Unity

Discussion in 'Shaders' started by Matt_De_Boss_Developer, Aug 11, 2019.

  1. Matt_De_Boss_Developer

    Matt_De_Boss_Developer

    Joined:
    Oct 17, 2014
    Posts:
    36
    So basically I am just trying to access the last element of a compute buffer. However, the GetData function simply crashes when attempting a 1 element copy to a separate array. Host Code Below:

    Code (CSharp):
    1.        
    2. scanOutputBuffer = new ComputeBuffer(SizeX * SizeY * SizeZ * 3, sizeof(int));
    3.  
    4. int[] count;
    5. count = new int[1];
    6.  
    7. scanOutputBuffer.GetData(count, 0, (SizeX * SizeY * SizeZ * 3) - 1, 1);
    And here is the Editor error file:

    Code (CSharp):
    1. Initiating legacy licensing module
    2.  
    3. LICENSE SYSTEM [2019811 0:45:51] Next license update check is after 2018-11-23T23:43:10
    4.  
    5. Built from '2019.3/release' branch; Version is '2019.3.0a10 (d046aa12c0d7) revision 13649578'; Using compiler version '191627012'
    6. OS: 'Windows 10  (10.0.0) 64bit' Language: 'en' Physical Memory: 32701 MB
    7. BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    8. [Package Manager] Server::Start -- Port 56676 was selected
    9.  
    10. COMMAND LINE ARGUMENTS:
    11. C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Unity.exe
    12. -projectpath
    13. C:/Users/mattb/Desktop/Voxel Engine
    14. -useHub
    15. -hubIPC
    16. -cloudEnvironment
    17. production
    18. -hubSessionId
    19. db847b90-bbdd-11e9-b8d1-e91233cc5daa
    20. Successfully changed project path to: C:/Users/mattb/Desktop/Voxel Engine
    21. C:/Users/mattb/Desktop/Voxel Engine
    22. Using Asset Import Pipeline V2.
    23. [Package Manager] Done resolving packages in 1.06s seconds
    24. [Package Manager] Done checking package constraints in 0.01s seconds
    25. [Package Manager]
    26. Registered 51 packages:
    27.   Packages from [https://packages.unity.com]:
    28.     com.unity.burst@1.1.2 (location: C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.burst@1.1.2)
    29.     com.unity.collab-proxy@1.2.16 (location: C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.collab-proxy@1.2.16)
    30.     com.unity.collections@0.1.0-preview (location: C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.collections@0.1.0-preview)
    31.     com.unity.ext.nunit@1.0.0 (location: C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ext.nunit@1.0.0)
    32.     com.unity.ide.rider@1.0.8 (location: C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ide.rider@1.0.8)
    33.     com.unity.ide.visualstudio@1.0.11 (location: C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ide.visualstudio@1.0.11)
    34.     com.unity.ide.vscode@1.0.7 (location: C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ide.vscode@1.0.7)
    35.     com.unity.render-pipelines.high-definition@7.0.0 (location: C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.0)
    36.     com.unity.test-framework@1.0.16 (location: C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.test-framework@1.0.16)
    37.     com.unity.textmeshpro@2.0.1 (location: C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.textmeshpro@2.0.1)
    38.     com.unity.timeline@1.1.0 (location: C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.timeline@1.1.0)
    39.     com.unity.mathematics@1.1.0 (location: C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.mathematics@1.1.0)
    40.     com.unity.test-framework.performance@1.2.3-preview (location: C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.test-framework.performance@1.2.3-preview)
    41.     com.unity.render-pipelines.core@7.0.0 (location: C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.render-pipelines.core@7.0.0)
    42.     com.unity.render-pipelines.high-definition-config@7.0.0 (location: C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.render-pipelines.high-definition-config@7.0.0)
    43.     com.unity.shadergraph@7.0.0 (location: C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.shadergraph@7.0.0)
    44.     com.unity.visualeffectgraph@7.0.0 (location: C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.visualeffectgraph@7.0.0)
    45.   Built-in packages:
    46.     com.unity.2d.sprite@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite)
    47.     com.unity.2d.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap)
    48.     com.unity.ugui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui)
    49.     com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
    50.     com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
    51.     com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
    52.     com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
    53.     com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
    54.     com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
    55.     com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
    56.     com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
    57.     com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
    58.     com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
    59.     com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
    60.     com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
    61.     com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
    62.     com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
    63.     com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
    64.     com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
    65.     com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
    66.     com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
    67.     com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
    68.     com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
    69.     com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
    70.     com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
    71.     com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
    72.     com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
    73.     com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
    74.     com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
    75.     com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
    76.     com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
    77.     com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
    78.     com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
    79.     com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
    80.  
    81. [XR] No new subsystems found in resolved package list.
    82. [Package Manager] Done registering packages in 0.00s seconds
    83. Refreshing native plugins compatible for Editor in 41.84 ms, found 0 plugins.
    84. Preloading 0 native plugins for Editor in 0.00 ms.
    85. IsTimeToCheckForNewEditor: Update time 1565503620 current 1565502354
    86. Initialize engine version: 2019.3.0a10 (d046aa12c0d7)
    87. [XR] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2019.3.0a10/Editor/Data/Resources/UnitySubsystems
    88. [XR] Discovering subsystems at path C:/Users/mattb/Desktop/Voxel Engine/Assets
    89. GfxDevice: creating device client; threaded=1
    90. d3d12: loaded!
    91. Direct3D:
    92.     Version:         Direct3D 12 [level 12.1]
    93.     Renderer:        NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
    94.     Vendor:        
    95.     VRAM:            11127 MB
    96.     App VRAM Budget: 9457 MB
    97.     Driver:          24.21.13.9907
    98. d3d12: Profiler is enabled, but stable power state is not. GPU timing errors are expected.
    99. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/GfxDeviceD3D12.cpp Line: 529)
    100.  
    101. WARNING: Shader Unsupported: 'HDRP/Lit' - Pass 'IndirectDXR' has no vertex shader
    102. WARNING: Shader Unsupported: 'HDRP/Lit' - Pass 'ForwardDXR' has no vertex shader
    103. WARNING: Shader Unsupported: 'HDRP/Lit' - Pass 'GBufferDXR' has no vertex shader
    104. WARNING: Shader Unsupported: 'HDRP/Lit' - Pass 'VisibilityDXR' has no vertex shader
    105. WARNING: Shader Unsupported: 'HDRP/Lit' - All passes removed
    106. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    107. [EnlightenBakeManager] m_Clear = false;
    108. Initialize mono
    109. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2019.3.0a10/Editor/Data/Managed'
    110. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2019.3.0a10/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
    111. Mono config path = 'C:/Program Files/Unity/Hub/Editor/2019.3.0a10/Editor/Data/MonoBleedingEdge/etc'
    112. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56596
    113. ImportWorker Server TCP listen port: 53139
    114. Begin MonoManager ReloadAssembly
    115. Registering precompiled unity dll's ...
    116. Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.3.0a10/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
    117. Registered in 0.001466 seconds.
    118. Native extension for WindowsStandalone target not found
    119. Refreshing native plugins compatible for Editor in 10.35 ms, found 0 plugins.
    120. Preloading 0 native plugins for Editor in 0.00 ms.
    121. Mono: successfully reloaded assembly
    122. - Completed reload, in  0.967 seconds
    123. Registering precompiled user dll's ...
    124. Registered in 0.124204 seconds.
    125. Platform modules already initialized, skipping
    126. Begin MonoManager ReloadAssembly
    127. Symbol file LoadedFromMemory doesn't match image C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    128. Native extension for WindowsStandalone target not found
    129. Refreshing native plugins compatible for Editor in 3.39 ms, found 0 plugins.
    130. Preloading 0 native plugins for Editor in 0.00 ms.
    131. Mono: successfully reloaded assembly
    132. - Completed reload, in  1.048 seconds
    133. Platform modules already initialized, skipping
    134. Validating Project structure ... 0.002666 seconds.
    135. Shader import version has changed; will reimport all shaders...
    136. Upgrading shader files ...0.002525 seconds.
    137. Start importing Assets/Scripts/Tests/DensityFieldTest.cs guid(611908c158c132c40a2cbc4a5214172a)
    138. Done importing asset: 'Assets/Scripts/Tests/DensityFieldTest.cs' (target hash: '0127d800bb0528ecd5fc90f70ee9636b') in 0.112293 seconds
    139. AssetDatabase: script compilation time: 0.072395s
    140. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    141. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    142. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    143. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    144. Assets\Scripts\Tests\DensityFieldTest.cs(44,22): warning CS0649: Field 'DensityFieldTest.Voxel.value' is never assigned to, and will always have its default value 0
    145. Assets\Scripts\Tests\DensityFieldTest.cs(43,20): warning CS0649: Field 'DensityFieldTest.Voxel.material' is never assigned to, and will always have its default value 0
    146. Reloading assemblies after forced synchronous recompile.
    147. Begin MonoManager ReloadAssembly
    148. Symbol file LoadedFromMemory doesn't match image C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    149. Native extension for WindowsStandalone target not found
    150. Refreshing native plugins compatible for Editor in 3.46 ms, found 0 plugins.
    151. Preloading 0 native plugins for Editor in 0.00 ms.
    152. Mono: successfully reloaded assembly
    153. Refresh completed in 0.000003 seconds.
    154. - Completed reload, in  1.130 seconds
    155. Platform modules already initialized, skipping
    156. Refreshing native plugins compatible for Editor in 6.15 ms, found 0 plugins.
    157. Preloading 0 native plugins for Editor in 0.00 ms.
    158. RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions)
    159. RefreshProfiler: Total: 2229.009ms
    160.     InvokeBeforeRefreshCallbacks: 0.313ms
    161.     ApplyChangesToAssetFolders: 0.059ms
    162.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    163.     CleanLegacyArtifacts: 0.000ms
    164.     Scan: 149.139ms
    165.     UnregisterDeletedAssets: 0.000ms
    166.     InitializeImportedAssetsSnapshot: 6.400ms
    167.     GetAllGuidsForCategorization: 0.902ms
    168.     CategorizeAssets: 57.494ms
    169.     ImportAndPostprocessOutOfDateAssets: 1974.885ms (1177.249ms without children)
    170.         ImportManagerImport: 129.245ms (16.509ms without children)
    171.             ImportInProcess: 112.704ms
    172.             ImportOutOfProcess: 0.000ms
    173.             UpdateCategorizedAssets: 0.031ms
    174.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    175.                 RemoteAssetCacheResolve: 0.000ms
    176.                 RemoteAssetCacheDownloadFile: 0.000ms
    177.         CompileScripts: 590.100ms
    178.         PostProcessAllAssets: 59.741ms
    179.         ReloadImportedAssets: 11.298ms
    180.     InvokeProjectHasChanged: 0.505ms
    181.     UpdateImportedAssetsSnapshot: 7.252ms
    182.     ReloadSourceAssets: 1.297ms
    183.     UnloadImportedAssets: 1.378ms
    184.     Hotreload: 14.036ms
    185.     FixTempGuids: 0.004ms
    186.     Untracked: 22.597ms
    187. Refreshing native plugins compatible for Editor in 3.26 ms, found 0 plugins.
    188. Preloading 0 native plugins for Editor in 0.00 ms.
    189. Refresh completed in 0.120392 seconds.
    190. RefreshInfo: RefreshV2(ForceSynchronousImport)
    191. RefreshProfiler: Total: 120.382ms
    192.     InvokeBeforeRefreshCallbacks: 0.366ms
    193.     ApplyChangesToAssetFolders: 0.070ms
    194.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    195.     CleanLegacyArtifacts: 0.000ms
    196.     Scan: 73.543ms
    197.     UnregisterDeletedAssets: 0.000ms
    198.     InitializeImportedAssetsSnapshot: 4.517ms
    199.     GetAllGuidsForCategorization: 0.422ms
    200.     CategorizeAssets: 27.347ms
    201.     ImportAndPostprocessOutOfDateAssets: 4.402ms (4.402ms without children)
    202.         ImportManagerImport: 0.000ms (0.000ms without children)
    203.             ImportInProcess: 0.000ms
    204.             ImportOutOfProcess: 0.000ms
    205.             UpdateCategorizedAssets: 0.000ms
    206.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    207.                 RemoteAssetCacheResolve: 0.000ms
    208.                 RemoteAssetCacheDownloadFile: 0.000ms
    209.         CompileScripts: 0.000ms
    210.         PostProcessAllAssets: 0.000ms
    211.         ReloadImportedAssets: 0.000ms
    212.     InvokeProjectHasChanged: 0.000ms
    213.     UpdateImportedAssetsSnapshot: -0.000ms
    214.     ReloadSourceAssets: 0.647ms
    215.     UnloadImportedAssets: 0.234ms
    216.     Hotreload: 3.489ms
    217.     FixTempGuids: 0.002ms
    218.     Untracked: 5.342ms
    219. WARNING: Shader Unsupported: 'HDRP/Unlit' - Pass 'IndirectDXR' has no vertex shader
    220. WARNING: Shader Unsupported: 'HDRP/Unlit' - Pass 'ForwardDXR' has no vertex shader
    221. WARNING: Shader Unsupported: 'HDRP/Unlit' - Pass 'GBufferDXR' has no vertex shader
    222. WARNING: Shader Unsupported: 'HDRP/Unlit' - Pass 'VisibilityDXR' has no vertex shader
    223. WARNING: Shader Unsupported: 'HDRP/Unlit' - All passes removed
    224. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    225. Refreshing native plugins compatible for Editor in 3.34 ms, found 0 plugins.
    226. Preloading 0 native plugins for Editor in 0.00 ms.
    227. Refresh completed in 0.119315 seconds.
    228. RefreshInfo: RefreshV2(ForceSynchronousImport)
    229. RefreshProfiler: Total: 119.305ms
    230.     InvokeBeforeRefreshCallbacks: 0.308ms
    231.     ApplyChangesToAssetFolders: 0.053ms
    232.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    233.     CleanLegacyArtifacts: 0.000ms
    234.     Scan: 73.428ms
    235.     UnregisterDeletedAssets: 0.000ms
    236.     InitializeImportedAssetsSnapshot: 4.119ms
    237.     GetAllGuidsForCategorization: 0.423ms
    238.     CategorizeAssets: 27.223ms
    239.     ImportAndPostprocessOutOfDateAssets: 3.642ms (3.642ms without children)
    240.         ImportManagerImport: 0.000ms (0.000ms without children)
    241.             ImportInProcess: 0.000ms
    242.             ImportOutOfProcess: 0.000ms
    243.             UpdateCategorizedAssets: 0.000ms
    244.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    245.                 RemoteAssetCacheResolve: 0.000ms
    246.                 RemoteAssetCacheDownloadFile: 0.000ms
    247.         CompileScripts: 0.000ms
    248.         PostProcessAllAssets: 0.000ms
    249.         ReloadImportedAssets: 0.000ms
    250.     InvokeProjectHasChanged: 0.000ms
    251.     UpdateImportedAssetsSnapshot: -0.001ms
    252.     ReloadSourceAssets: 0.616ms
    253.     UnloadImportedAssets: 0.227ms
    254.     Hotreload: 3.769ms
    255.     FixTempGuids: 0.003ms
    256.     Untracked: 5.493ms
    257. Refreshing native plugins compatible for Editor in 3.49 ms, found 0 plugins.
    258. Preloading 0 native plugins for Editor in 0.00 ms.
    259. Refresh completed in 0.116754 seconds.
    260. RefreshInfo: RefreshV2(NoUpdateAssetOptions)
    261. RefreshProfiler: Total: 116.744ms
    262.     InvokeBeforeRefreshCallbacks: 0.449ms
    263.     ApplyChangesToAssetFolders: 0.054ms
    264.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    265.     CleanLegacyArtifacts: 0.000ms
    266.     Scan: 71.350ms
    267.     UnregisterDeletedAssets: 0.000ms
    268.     InitializeImportedAssetsSnapshot: 4.175ms
    269.     GetAllGuidsForCategorization: 0.427ms
    270.     CategorizeAssets: 27.455ms
    271.     ImportAndPostprocessOutOfDateAssets: 2.892ms (2.892ms without children)
    272.         ImportManagerImport: 0.000ms (0.000ms without children)
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    289. Refreshing native plugins compatible for Editor in 3.29 ms, found 0 plugins.
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    291. Refresh completed in 0.118068 seconds.
    292. RefreshInfo: RefreshV2(NoUpdateAssetOptions)
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    300.     InitializeImportedAssetsSnapshot: 4.130ms
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    302.     CategorizeAssets: 27.260ms
    303.     ImportAndPostprocessOutOfDateAssets: 2.900ms (2.900ms without children)
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    315.     UpdateImportedAssetsSnapshot: -0.000ms
    316.     ReloadSourceAssets: 0.844ms
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    321. WARNING: Shader Unsupported: 'HDRP/Lit' - Pass 'IndirectDXR' has no vertex shader
    322. WARNING: Shader Unsupported: 'HDRP/Lit' - Pass 'ForwardDXR' has no vertex shader
    323. WARNING: Shader Unsupported: 'HDRP/Lit' - Pass 'GBufferDXR' has no vertex shader
    324. WARNING: Shader Unsupported: 'HDRP/Lit' - Pass 'VisibilityDXR' has no vertex shader
    325. WARNING: Shader Unsupported: 'HDRP/Lit' - All passes removed
    326. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    327. WARNING: Shader Unsupported: 'HDRP/Unlit' - Pass 'IndirectDXR' has no vertex shader
    328. WARNING: Shader Unsupported: 'HDRP/Unlit' - Pass 'ForwardDXR' has no vertex shader
    329. WARNING: Shader Unsupported: 'HDRP/Unlit' - Pass 'GBufferDXR' has no vertex shader
    330. WARNING: Shader Unsupported: 'HDRP/Unlit' - Pass 'VisibilityDXR' has no vertex shader
    331. WARNING: Shader Unsupported: 'HDRP/Unlit' - All passes removed
    332. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    333. Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
    334. Initializing Unity extensions:
    335. 'C:/Program Files/Unity/Hub/Editor/2019.3.0a10/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll'  GUID: 4ba2329b63d54f0187bcaa12486b1b0f
    336. Unloading 115 Unused Serialized files (Serialized files now loaded: 0)
    337. Loaded scene 'Assets/Scenes/TestScene.unity'
    338.     Deserialize:            6.069 ms
    339.     Integration:            3.477 ms
    340.     Integration of assets:  0.077 ms
    341.     Thread Wait Time:       13.467 ms
    342.     Total Operation Time:   23.091 ms
    343. System memory in use before: 121.5 MB.
    344. System memory in use after: 118.5 MB.
    345.  
    346. Unloading 195 unused Assets to reduce memory usage. Loaded Objects now: 3377.
    347. Total: 9.467615 ms (FindLiveObjects: 1.159802 ms CreateObjectMapping: 0.334751 ms MarkObjects: 3.616672 ms  DeleteObjects: 4.355171 ms)
    348.  
    349. <RI> Initialized touch support.
    350.  
    351. <RI> Initialized touch support.
    352.  
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    354.  
    355. <RI> Initialized touch support.
    356.  
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    358.  
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    360.  
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    362.  
    363. <RI> Initialized touch support.
    364.  
    365. <RI> Initializing input.
    366.  
    367. <RI> Input initialized.
    368.  
    369. D3D11 device created for Microsoft Media Foundation video decoding.
    370. [Project] Loading completed in 18.079 seconds
    371.     Project init time:                 2.337 seconds
    372.         Template init time:         0.000 seconds
    373.         Services packages init time:     0.000 seconds
    374.         Package Manager init time:         0.000 seconds
    375.         Asset Database init time:         0.000 seconds
    376.         Global illumination init time:     0.000 seconds
    377.         Assemblies load time:             0.000 seconds
    378.         Unity extensions init time:     0.004 seconds
    379.         Asset Database refresh time:     0.000 seconds
    380.     Scene opening time:             0.469 seconds
    381. Refreshing native plugins compatible for Editor in 4.56 ms, found 0 plugins.
    382. Shader 'Editor/Bumped Specular': fallback shader 'Editor/Diffuse' not found
    383. d3d12: upload buffer was full! Waited for COPY queue for 2.532 ms.
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    405. d3d12: generating mipmaps for array textures is not yet supported.
    406. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    407.  
    408. Unloading 73 Unused Serialized files (Serialized files now loaded: 0)
    409. System memory in use before: 499.6 MB.
    410. System memory in use after: 481.6 MB.
    411.  
    412. Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 7470.
    413. Total: 16.186520 ms (FindLiveObjects: 0.759223 ms CreateObjectMapping: 0.243078 ms MarkObjects: 9.551485 ms  DeleteObjects: 5.631758 ms)
    414.  
    415. Created GICache directory at C:/Users/mattb/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.032s, timestamps: [20.900 - 20.932]
    416. Setting up 4 worker threads for Enlighten.
    417.   Thread -> id: 5754 -> priority: 1
    418.   Thread -> id: 3924 -> priority: 1
    419.   Thread -> id: 27e0 -> priority: 1
    420.   Thread -> id: 50b4 -> priority: 1
    421. TrimDiskCacheJob: Current cache size 64mb
    422. Reloading assemblies for play mode.
    423. Begin MonoManager ReloadAssembly
    424. Symbol file LoadedFromMemory doesn't match image C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    425. Native extension for WindowsStandalone target not found
    426. Refreshing native plugins compatible for Editor in 3.68 ms, found 0 plugins.
    427. Preloading 0 native plugins for Editor in 0.00 ms.
    428. Mono: successfully reloaded assembly
    429. - Completed reload, in  1.395 seconds
    430. Platform modules already initialized, skipping
    431. Loaded scene 'Temp/__Backupscenes/0.backup'
    432.    Deserialize:            0.731 ms
    433.    Integration:            15.740 ms
    434.    Integration of assets:  0.007 ms
    435.    Thread Wait Time:       18.857 ms
    436.    Total Operation Time:   35.335 ms
    437. 58149
    438. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    439. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    440. UnityEngine.Logger:Log(LogType, Object)
    441. UnityEngine.Debug:Log(Object)
    442. DensityFieldTest:Start() (at Assets\Scripts\Tests\DensityFieldTest.cs:107)
    443. (Filename: Assets/Scripts/Tests/DensityFieldTest.cs Line: 107)
    444.  
    445. d3d12: upload buffer was full! Waited for COPY queue for 2.590 ms.
    446. d3d12: upload buffer was full! Waited for COPY queue for 1.619 ms.
    447. d3d12: upload buffer was full! Waited for COPY queue for 1.665 ms.
    448. d3d12: upload buffer was full! Waited for COPY queue for 1.702 ms.
    449. d3d12: upload buffer was full! Waited for COPY queue for 1.681 ms.
    450. d3d12: upload buffer was full! Waited for COPY queue for 1.698 ms.
    451. d3d12: upload buffer was full! Waited for COPY queue for 1.616 ms.
    452. d3d12: upload buffer was full! Waited for COPY queue for 1.600 ms.
    453. d3d12: upload buffer was full! Waited for COPY queue for 1.593 ms.
    454. d3d12: upload buffer was full! Waited for COPY queue for 1.636 ms.
    455. d3d12: upload buffer was full! Waited for COPY queue for 1.654 ms.
    456. d3d12: upload buffer was full! Waited for COPY queue for 1.697 ms.
    457. d3d12: upload buffer was full! Waited for COPY queue for 1.644 ms.
    458. d3d12: upload buffer was full! Waited for COPY queue for 1.688 ms.
    459. d3d12: upload buffer was full! Waited for COPY queue for 1.677 ms.
    460. d3d12: upload buffer was full! Waited for COPY queue for 1.623 ms.
    461. d3d12: upload buffer was full! Waited for COPY queue for 1.568 ms.
    462. d3d12: upload buffer was full! Waited for COPY queue for 1.113 ms.
    463. d3d12: upload buffer was full! Waited for COPY queue for 1.520 ms.
    464. d3d12: generating mipmaps for array textures is not yet supported.
    465. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    466.  
    467. d3d12: generating mipmaps for array textures is not yet supported.
    468. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    469.  
    470. Setting up 4 worker threads for Enlighten.
    471.  Thread -> id: 5d10 -> priority: 1
    472.  Thread -> id: 5d14 -> priority: 1
    473.  Thread -> id: 5d18 -> priority: 1
    474.  Thread -> id: 5d1c -> priority: 1
    475. Unloading 164 Unused Serialized files (Serialized files now loaded: 0)
    476. Loaded scene 'Temp/__Backupscenes/0.backup'
    477.    Deserialize:            0.764 ms
    478.    Integration:            10.034 ms
    479.    Integration of assets:  0.004 ms
    480.    Thread Wait Time:       18.709 ms
    481.    Total Operation Time:   29.511 ms
    482. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 161. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    483. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    484. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    485. UnityEngine.Logger:Log(LogType, Object)
    486. UnityEngine.Debug:LogWarning(Object)
    487. UnityEngine.ComputeBuffer:Dispose(Boolean)
    488. UnityEngine.ComputeBuffer:Finalize()
    489. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    490.  
    491. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 162. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    492. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    493. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    494. UnityEngine.Logger:Log(LogType, Object)
    495. UnityEngine.Debug:LogWarning(Object)
    496. UnityEngine.ComputeBuffer:Dispose(Boolean)
    497. UnityEngine.ComputeBuffer:Finalize()
    498. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    499.  
    500. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 163. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    501. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    502. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    503. UnityEngine.Logger:Log(LogType, Object)
    504. UnityEngine.Debug:LogWarning(Object)
    505. UnityEngine.ComputeBuffer:Dispose(Boolean)
    506. UnityEngine.ComputeBuffer:Finalize()
    507. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    508.  
    509. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 165. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    510. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    511. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    512. UnityEngine.Logger:Log(LogType, Object)
    513. UnityEngine.Debug:LogWarning(Object)
    514. UnityEngine.ComputeBuffer:Dispose(Boolean)
    515. UnityEngine.ComputeBuffer:Finalize()
    516. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    517.  
    518. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 167. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    519. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    520. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    521. UnityEngine.Logger:Log(LogType, Object)
    522. UnityEngine.Debug:LogWarning(Object)
    523. UnityEngine.ComputeBuffer:Dispose(Boolean)
    524. UnityEngine.ComputeBuffer:Finalize()
    525. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    526.  
    527. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 168. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    528. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    529. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    530. UnityEngine.Logger:Log(LogType, Object)
    531. UnityEngine.Debug:LogWarning(Object)
    532. UnityEngine.ComputeBuffer:Dispose(Boolean)
    533. UnityEngine.ComputeBuffer:Finalize()
    534. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    535.  
    536. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 169. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    537. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    538. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    539. UnityEngine.Logger:Log(LogType, Object)
    540. UnityEngine.Debug:LogWarning(Object)
    541. UnityEngine.ComputeBuffer:Dispose(Boolean)
    542. UnityEngine.ComputeBuffer:Finalize()
    543. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    544.  
    545. System memory in use before: 270.6 MB.
    546. System memory in use after: 271.1 MB.
    547.  
    548. Unloading 162 unused Assets to reduce memory usage. Loaded Objects now: 7227.
    549. Total: 8.436300 ms (FindLiveObjects: 0.623177 ms CreateObjectMapping: 0.149943 ms MarkObjects: 7.537618 ms  DeleteObjects: 0.125074 ms)
    550.  
    551. d3d12: upload buffer was full! Waited for COPY queue for 2.628 ms.
    552. d3d12: upload buffer was full! Waited for COPY queue for 1.688 ms.
    553. d3d12: upload buffer was full! Waited for COPY queue for 1.603 ms.
    554. d3d12: upload buffer was full! Waited for COPY queue for 1.628 ms.
    555. d3d12: upload buffer was full! Waited for COPY queue for 1.646 ms.
    556. d3d12: upload buffer was full! Waited for COPY queue for 1.588 ms.
    557. d3d12: upload buffer was full! Waited for COPY queue for 1.638 ms.
    558. d3d12: upload buffer was full! Waited for COPY queue for 1.689 ms.
    559. d3d12: upload buffer was full! Waited for COPY queue for 1.585 ms.
    560. d3d12: upload buffer was full! Waited for COPY queue for 1.657 ms.
    561. d3d12: upload buffer was full! Waited for COPY queue for 1.596 ms.
    562. d3d12: upload buffer was full! Waited for COPY queue for 1.690 ms.
    563. d3d12: upload buffer was full! Waited for COPY queue for 1.568 ms.
    564. d3d12: upload buffer was full! Waited for COPY queue for 1.614 ms.
    565. d3d12: upload buffer was full! Waited for COPY queue for 1.696 ms.
    566. d3d12: upload buffer was full! Waited for COPY queue for 1.580 ms.
    567. d3d12: upload buffer was full! Waited for COPY queue for 1.670 ms.
    568. d3d12: upload buffer was full! Waited for COPY queue for 1.150 ms.
    569. d3d12: upload buffer was full! Waited for COPY queue for 1.425 ms.
    570. d3d12: generating mipmaps for array textures is not yet supported.
    571. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    572.  
    573. Setting up 4 worker threads for Enlighten.
    574.  Thread -> id: 5d6c -> priority: 1
    575.  Thread -> id: 5d70 -> priority: 1
    576.  Thread -> id: 5d74 -> priority: 1
    577.  Thread -> id: 5d78 -> priority: 1
    578. Unloading 38 Unused Serialized files (Serialized files now loaded: 0)
    579. System memory in use before: 0.55 GB.
    580. System memory in use after: 0.55 GB.
    581.  
    582. Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 7504.
    583. Total: 8.454586 ms (FindLiveObjects: 0.628541 ms CreateObjectMapping: 0.153112 ms MarkObjects: 7.644650 ms  DeleteObjects: 0.027794 ms)
    584.  
    585. Start importing Assets/Scripts/Tests/DensityFieldTest.cs guid(611908c158c132c40a2cbc4a5214172a)
    586. Done importing asset: 'Assets/Scripts/Tests/DensityFieldTest.cs' (target hash: '90957ae884ddd8100a0d3e2eebbd03e4') in 0.009738 seconds
    587. AssetDatabase: script compilation time: 0.073156s
    588. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    589. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    590. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    591. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    592. Assets\Scripts\Tests\DensityFieldTest.cs(44,22): warning CS0649: Field 'DensityFieldTest.Voxel.value' is never assigned to, and will always have its default value 0
    593. Assets\Scripts\Tests\DensityFieldTest.cs(43,20): warning CS0649: Field 'DensityFieldTest.Voxel.material' is never assigned to, and will always have its default value 0
    594. Reloading assemblies after forced synchronous recompile.
    595. Begin MonoManager ReloadAssembly
    596. Symbol file LoadedFromMemory doesn't match image C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    597. Native extension for WindowsStandalone target not found
    598. Refreshing native plugins compatible for Editor in 3.64 ms, found 0 plugins.
    599. Preloading 0 native plugins for Editor in 0.00 ms.
    600. Mono: successfully reloaded assembly
    601. Refresh completed in 0.000002 seconds.
    602. - Completed reload, in  1.482 seconds
    603. Platform modules already initialized, skipping
    604. Refreshing native plugins compatible for Editor in 3.38 ms, found 0 plugins.
    605. Preloading 0 native plugins for Editor in 0.00 ms.
    606. Refresh completed in 3.030825 seconds.
    607. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    608. RefreshProfiler: Total: 3029.568ms
    609.     InvokeBeforeRefreshCallbacks: 0.372ms
    610.     ApplyChangesToAssetFolders: 0.064ms
    611.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    612.     CleanLegacyArtifacts: 0.000ms
    613.     Scan: 149.542ms
    614.     UnregisterDeletedAssets: 0.000ms
    615.     InitializeImportedAssetsSnapshot: 5.649ms
    616.     GetAllGuidsForCategorization: 1.687ms
    617.     CategorizeAssets: 62.597ms
    618.     ImportAndPostprocessOutOfDateAssets: 2226.426ms (1544.494ms without children)
    619.         ImportManagerImport: 20.178ms (10.044ms without children)
    620.             ImportInProcess: 10.102ms
    621.             ImportOutOfProcess: 0.000ms
    622.             UpdateCategorizedAssets: 0.031ms
    623.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    624.                 RemoteAssetCacheResolve: 0.000ms
    625.                 RemoteAssetCacheDownloadFile: 0.000ms
    626.         CompileScripts: 590.885ms
    627.         PostProcessAllAssets: 53.761ms
    628.         ReloadImportedAssets: 7.761ms
    629.     InvokeProjectHasChanged: 0.723ms
    630.     UpdateImportedAssetsSnapshot: 9.347ms
    631.     ReloadSourceAssets: 2.934ms
    632.     UnloadImportedAssets: 0.676ms
    633.     Hotreload: 9.381ms
    634.     FixTempGuids: 0.003ms
    635.     Untracked: 569.512ms
    636. d3d12: upload buffer was full! Waited for COPY queue for 2.595 ms.
    637. d3d12: upload buffer was full! Waited for COPY queue for 1.642 ms.
    638. d3d12: upload buffer was full! Waited for COPY queue for 1.632 ms.
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    640. d3d12: upload buffer was full! Waited for COPY queue for 1.668 ms.
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    643. d3d12: upload buffer was full! Waited for COPY queue for 1.684 ms.
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    645. d3d12: upload buffer was full! Waited for COPY queue for 1.686 ms.
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    654. d3d12: upload buffer was full! Waited for COPY queue for 1.431 ms.
    655. d3d12: generating mipmaps for array textures is not yet supported.
    656. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    657.  
    658. Refreshing native plugins compatible for Editor in 3.32 ms, found 0 plugins.
    659. Preloading 0 native plugins for Editor in 0.00 ms.
    660. Refresh completed in 0.120779 seconds.
    661. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    662. RefreshProfiler: Total: 120.489ms
    663.     InvokeBeforeRefreshCallbacks: 0.383ms
    664.     ApplyChangesToAssetFolders: 0.057ms
    665.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    666.     CleanLegacyArtifacts: 0.000ms
    667.     Scan: 70.521ms
    668.     UnregisterDeletedAssets: 0.000ms
    669.     InitializeImportedAssetsSnapshot: 5.197ms
    670.     GetAllGuidsForCategorization: 0.414ms
    671.     CategorizeAssets: 26.834ms
    672.     ImportAndPostprocessOutOfDateAssets: 5.333ms (5.333ms without children)
    673.         ImportManagerImport: 0.000ms (0.000ms without children)
    674.             ImportInProcess: 0.000ms
    675.             ImportOutOfProcess: 0.000ms
    676.             UpdateCategorizedAssets: 0.000ms
    677.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    678.                 RemoteAssetCacheResolve: 0.000ms
    679.                 RemoteAssetCacheDownloadFile: 0.000ms
    680.         CompileScripts: 0.000ms
    681.         PostProcessAllAssets: 0.000ms
    682.         ReloadImportedAssets: 0.000ms
    683.     InvokeProjectHasChanged: 0.000ms
    684.     UpdateImportedAssetsSnapshot: -0.000ms
    685.     ReloadSourceAssets: 1.225ms
    686.     UnloadImportedAssets: 0.235ms
    687.     Hotreload: 4.476ms
    688.     FixTempGuids: 0.003ms
    689.     Untracked: 5.812ms
    690. <RI> Initialized touch support.
    691.  
    692. Reloading assemblies for play mode.
    693. Begin MonoManager ReloadAssembly
    694. Symbol file LoadedFromMemory doesn't match image C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    695. Native extension for WindowsStandalone target not found
    696. Refreshing native plugins compatible for Editor in 3.51 ms, found 0 plugins.
    697. Preloading 0 native plugins for Editor in 0.00 ms.
    698. Mono: successfully reloaded assembly
    699. - Completed reload, in  1.264 seconds
    700. Platform modules already initialized, skipping
    701. Loaded scene 'Temp/__Backupscenes/0.backup'
    702.    Deserialize:            0.713 ms
    703.    Integration:            527.914 ms
    704.    Integration of assets:  0.004 ms
    705.    Thread Wait Time:       18.551 ms
    706.    Total Operation Time:   547.181 ms
    707. 0
    708. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    709. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    710. UnityEngine.Logger:Log(LogType, Object)
    711. UnityEngine.Debug:Log(Object)
    712. DensityFieldTest:Start() (at Assets\Scripts\Tests\DensityFieldTest.cs:107)
    713. (Filename: Assets/Scripts/Tests/DensityFieldTest.cs Line: 107)
    714.  
    715. d3d12: upload buffer was full! Waited for COPY queue for 2.567 ms.
    716. d3d12: upload buffer was full! Waited for COPY queue for 1.621 ms.
    717. d3d12: upload buffer was full! Waited for COPY queue for 1.580 ms.
    718. d3d12: upload buffer was full! Waited for COPY queue for 1.629 ms.
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    720. d3d12: upload buffer was full! Waited for COPY queue for 1.631 ms.
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    722. d3d12: upload buffer was full! Waited for COPY queue for 1.707 ms.
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    725. d3d12: upload buffer was full! Waited for COPY queue for 1.589 ms.
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    727. d3d12: upload buffer was full! Waited for COPY queue for 1.684 ms.
    728. d3d12: upload buffer was full! Waited for COPY queue for 1.705 ms.
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    730. d3d12: upload buffer was full! Waited for COPY queue for 1.655 ms.
    731. d3d12: upload buffer was full! Waited for COPY queue for 1.630 ms.
    732. d3d12: upload buffer was full! Waited for COPY queue for 1.149 ms.
    733. d3d12: upload buffer was full! Waited for COPY queue for 1.478 ms.
    734. d3d12: generating mipmaps for array textures is not yet supported.
    735. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    736.  
    737. d3d12: generating mipmaps for array textures is not yet supported.
    738. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    739.  
    740. Setting up 4 worker threads for Enlighten.
    741.  Thread -> id: 4818 -> priority: 1
    742.  Thread -> id: 5508 -> priority: 1
    743.  Thread -> id: 2b08 -> priority: 1
    744.  Thread -> id: 5de8 -> priority: 1
    745. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    746. Loaded scene 'Temp/__Backupscenes/0.backup'
    747.    Deserialize:            0.766 ms
    748.    Integration:            5.051 ms
    749.    Integration of assets:  0.006 ms
    750.    Thread Wait Time:       18.572 ms
    751.    Total Operation Time:   24.395 ms
    752. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 161. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    753. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    754. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    755. UnityEngine.Logger:Log(LogType, Object)
    756. UnityEngine.Debug:LogWarning(Object)
    757. UnityEngine.ComputeBuffer:Dispose(Boolean)
    758. UnityEngine.ComputeBuffer:Finalize()
    759. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    760.  
    761. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 162. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    762. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    763. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    764. UnityEngine.Logger:Log(LogType, Object)
    765. UnityEngine.Debug:LogWarning(Object)
    766. UnityEngine.ComputeBuffer:Dispose(Boolean)
    767. UnityEngine.ComputeBuffer:Finalize()
    768. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    769.  
    770. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 163. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    771. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    772. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    773. UnityEngine.Logger:Log(LogType, Object)
    774. UnityEngine.Debug:LogWarning(Object)
    775. UnityEngine.ComputeBuffer:Dispose(Boolean)
    776. UnityEngine.ComputeBuffer:Finalize()
    777. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    778.  
    779. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 165. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    780. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    781. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    782. UnityEngine.Logger:Log(LogType, Object)
    783. UnityEngine.Debug:LogWarning(Object)
    784. UnityEngine.ComputeBuffer:Dispose(Boolean)
    785. UnityEngine.ComputeBuffer:Finalize()
    786. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    787.  
    788. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 167. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    789. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    790. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    791. UnityEngine.Logger:Log(LogType, Object)
    792. UnityEngine.Debug:LogWarning(Object)
    793. UnityEngine.ComputeBuffer:Dispose(Boolean)
    794. UnityEngine.ComputeBuffer:Finalize()
    795. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    796.  
    797. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 168. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    798. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    799. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    800. UnityEngine.Logger:Log(LogType, Object)
    801. UnityEngine.Debug:LogWarning(Object)
    802. UnityEngine.ComputeBuffer:Dispose(Boolean)
    803. UnityEngine.ComputeBuffer:Finalize()
    804. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    805.  
    806. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 169. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    807. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    808. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    809. UnityEngine.Logger:Log(LogType, Object)
    810. UnityEngine.Debug:LogWarning(Object)
    811. UnityEngine.ComputeBuffer:Dispose(Boolean)
    812. UnityEngine.ComputeBuffer:Finalize()
    813. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    814.  
    815. System memory in use before: 291.8 MB.
    816. System memory in use after: 292.3 MB.
    817.  
    818. Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 7277.
    819. Total: 8.488232 ms (FindLiveObjects: 0.620983 ms CreateObjectMapping: 0.156526 ms MarkObjects: 7.591500 ms  DeleteObjects: 0.118735 ms)
    820.  
    821. d3d12: upload buffer was full! Waited for COPY queue for 2.521 ms.
    822. d3d12: upload buffer was full! Waited for COPY queue for 1.577 ms.
    823. d3d12: upload buffer was full! Waited for COPY queue for 1.565 ms.
    824. d3d12: upload buffer was full! Waited for COPY queue for 1.711 ms.
    825. d3d12: upload buffer was full! Waited for COPY queue for 1.564 ms.
    826. d3d12: upload buffer was full! Waited for COPY queue for 1.606 ms.
    827. d3d12: upload buffer was full! Waited for COPY queue for 1.630 ms.
    828. d3d12: upload buffer was full! Waited for COPY queue for 1.627 ms.
    829. d3d12: upload buffer was full! Waited for COPY queue for 1.583 ms.
    830. d3d12: upload buffer was full! Waited for COPY queue for 1.622 ms.
    831. d3d12: upload buffer was full! Waited for COPY queue for 1.649 ms.
    832. d3d12: upload buffer was full! Waited for COPY queue for 1.612 ms.
    833. d3d12: upload buffer was full! Waited for COPY queue for 1.605 ms.
    834. d3d12: upload buffer was full! Waited for COPY queue for 1.616 ms.
    835. d3d12: upload buffer was full! Waited for COPY queue for 1.680 ms.
    836. d3d12: upload buffer was full! Waited for COPY queue for 1.637 ms.
    837. d3d12: upload buffer was full! Waited for COPY queue for 1.593 ms.
    838. d3d12: upload buffer was full! Waited for COPY queue for 1.132 ms.
    839. d3d12: upload buffer was full! Waited for COPY queue for 1.414 ms.
    840. d3d12: generating mipmaps for array textures is not yet supported.
    841. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    842.  
    843. Setting up 4 worker threads for Enlighten.
    844.  Thread -> id: 3988 -> priority: 1
    845.  Thread -> id: 23f0 -> priority: 1
    846.  Thread -> id: 17d4 -> priority: 1
    847.  Thread -> id: 2f84 -> priority: 1
    848. Unloading 38 Unused Serialized files (Serialized files now loaded: 0)
    849. System memory in use before: 0.57 GB.
    850. System memory in use after: 0.57 GB.
    851.  
    852. Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 7554.
    853. Total: 8.476773 ms (FindLiveObjects: 0.638050 ms CreateObjectMapping: 0.139703 ms MarkObjects: 7.669275 ms  DeleteObjects: 0.029501 ms)
    854.  
    855. Start importing Assets/Scripts/Tests/DensityFieldTest.cs guid(611908c158c132c40a2cbc4a5214172a)
    856. Done importing asset: 'Assets/Scripts/Tests/DensityFieldTest.cs' (target hash: '14212c3786fb89517b67c9d27d8f22d9') in 0.009764 seconds
    857. AssetDatabase: script compilation time: 0.077940s
    858. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    859. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    860. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    861. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    862. Assets\Scripts\Tests\DensityFieldTest.cs(44,22): warning CS0649: Field 'DensityFieldTest.Voxel.value' is never assigned to, and will always have its default value 0
    863. Assets\Scripts\Tests\DensityFieldTest.cs(43,20): warning CS0649: Field 'DensityFieldTest.Voxel.material' is never assigned to, and will always have its default value 0
    864. Reloading assemblies after forced synchronous recompile.
    865. Begin MonoManager ReloadAssembly
    866. Symbol file LoadedFromMemory doesn't match image C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    867. Native extension for WindowsStandalone target not found
    868. Refreshing native plugins compatible for Editor in 3.70 ms, found 0 plugins.
    869. Preloading 0 native plugins for Editor in 0.00 ms.
    870. Mono: successfully reloaded assembly
    871. Refresh completed in 0.000002 seconds.
    872. - Completed reload, in  1.493 seconds
    873. Platform modules already initialized, skipping
    874. Refreshing native plugins compatible for Editor in 3.49 ms, found 0 plugins.
    875. Preloading 0 native plugins for Editor in 0.00 ms.
    876. Refresh completed in 3.022825 seconds.
    877. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    878. RefreshProfiler: Total: 3021.329ms
    879.     InvokeBeforeRefreshCallbacks: 0.345ms
    880.     ApplyChangesToAssetFolders: 0.056ms
    881.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    882.     CleanLegacyArtifacts: 0.000ms
    883.     Scan: 153.013ms
    884.     UnregisterDeletedAssets: 0.000ms
    885.     InitializeImportedAssetsSnapshot: 5.685ms
    886.     GetAllGuidsForCategorization: 0.853ms
    887.     CategorizeAssets: 54.960ms
    888.     ImportAndPostprocessOutOfDateAssets: 2227.747ms (1549.895ms without children)
    889.         ImportManagerImport: 20.148ms (9.985ms without children)
    890.             ImportInProcess: 10.135ms
    891.             ImportOutOfProcess: 0.000ms
    892.             UpdateCategorizedAssets: 0.028ms
    893.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    894.                 RemoteAssetCacheResolve: 0.000ms
    895.                 RemoteAssetCacheDownloadFile: 0.000ms
    896.         CompileScripts: 588.129ms
    897.         PostProcessAllAssets: 53.268ms
    898.         ReloadImportedAssets: 7.717ms
    899.     InvokeProjectHasChanged: 0.712ms
    900.     UpdateImportedAssetsSnapshot: 8.590ms
    901.     ReloadSourceAssets: 2.674ms
    902.     UnloadImportedAssets: 0.686ms
    903.     Hotreload: 9.445ms
    904.     FixTempGuids: 0.003ms
    905.     Untracked: 565.151ms
    906. Refreshing native plugins compatible for Editor in 3.37 ms, found 0 plugins.
    907. Preloading 0 native plugins for Editor in 0.00 ms.
    908. Refresh completed in 0.118717 seconds.
    909. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    910. RefreshProfiler: Total: 118.319ms
    911.     InvokeBeforeRefreshCallbacks: 0.386ms
    912.     ApplyChangesToAssetFolders: 0.056ms
    913.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    914.     CleanLegacyArtifacts: 0.000ms
    915.     Scan: 69.171ms
    916.     UnregisterDeletedAssets: 0.000ms
    917.     InitializeImportedAssetsSnapshot: 5.283ms
    918.     GetAllGuidsForCategorization: 0.448ms
    919.     CategorizeAssets: 26.807ms
    920.     ImportAndPostprocessOutOfDateAssets: 5.386ms (5.385ms without children)
    921.         ImportManagerImport: 0.000ms (0.000ms without children)
    922.             ImportInProcess: 0.000ms
    923.             ImportOutOfProcess: 0.000ms
    924.             UpdateCategorizedAssets: 0.000ms
    925.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    926.                 RemoteAssetCacheResolve: 0.000ms
    927.                 RemoteAssetCacheDownloadFile: 0.000ms
    928.         CompileScripts: 0.000ms
    929.         PostProcessAllAssets: 0.001ms
    930.         ReloadImportedAssets: 0.000ms
    931.     InvokeProjectHasChanged: 0.000ms
    932.     UpdateImportedAssetsSnapshot: -0.000ms
    933.     ReloadSourceAssets: 1.174ms
    934.     UnloadImportedAssets: 0.238ms
    935.     Hotreload: 4.078ms
    936.     FixTempGuids: 0.004ms
    937.     Untracked: 5.288ms
    938. d3d12: upload buffer was full! Waited for COPY queue for 2.548 ms.
    939. d3d12: upload buffer was full! Waited for COPY queue for 1.596 ms.
    940. d3d12: upload buffer was full! Waited for COPY queue for 1.584 ms.
    941. d3d12: upload buffer was full! Waited for COPY queue for 1.630 ms.
    942. d3d12: upload buffer was full! Waited for COPY queue for 1.611 ms.
    943. d3d12: upload buffer was full! Waited for COPY queue for 1.651 ms.
    944. d3d12: upload buffer was full! Waited for COPY queue for 1.579 ms.
    945. d3d12: upload buffer was full! Waited for COPY queue for 1.672 ms.
    946. d3d12: upload buffer was full! Waited for COPY queue for 1.615 ms.
    947. d3d12: upload buffer was full! Waited for COPY queue for 1.646 ms.
    948. d3d12: upload buffer was full! Waited for COPY queue for 1.649 ms.
    949. d3d12: upload buffer was full! Waited for COPY queue for 1.607 ms.
    950. d3d12: upload buffer was full! Waited for COPY queue for 1.596 ms.
    951. d3d12: upload buffer was full! Waited for COPY queue for 1.704 ms.
    952. d3d12: upload buffer was full! Waited for COPY queue for 1.617 ms.
    953. d3d12: upload buffer was full! Waited for COPY queue for 1.678 ms.
    954. d3d12: upload buffer was full! Waited for COPY queue for 1.587 ms.
    955. d3d12: upload buffer was full! Waited for COPY queue for 1.198 ms.
    956. d3d12: upload buffer was full! Waited for COPY queue for 1.413 ms.
    957. d3d12: generating mipmaps for array textures is not yet supported.
    958. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    959.  
    960. Reloading assemblies for play mode.
    961. Begin MonoManager ReloadAssembly
    962. Symbol file LoadedFromMemory doesn't match image C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    963. Native extension for WindowsStandalone target not found
    964. Refreshing native plugins compatible for Editor in 3.52 ms, found 0 plugins.
    965. Preloading 0 native plugins for Editor in 0.00 ms.
    966. Mono: successfully reloaded assembly
    967. - Completed reload, in  1.381 seconds
    968. Platform modules already initialized, skipping
    969. Loaded scene 'Temp/__Backupscenes/0.backup'
    970.    Deserialize:            0.695 ms
    971.    Integration:            507.979 ms
    972.    Integration of assets:  0.004 ms
    973.    Thread Wait Time:       18.330 ms
    974.    Total Operation Time:   527.008 ms
    975. 0
    976. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    977. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    978. UnityEngine.Logger:Log(LogType, Object)
    979. UnityEngine.Debug:Log(Object)
    980. DensityFieldTest:Start() (at Assets\Scripts\Tests\DensityFieldTest.cs:107)
    981. (Filename: Assets/Scripts/Tests/DensityFieldTest.cs Line: 107)
    982.  
    983. 0
    984. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    985. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    986. UnityEngine.Logger:Log(LogType, Object)
    987. UnityEngine.Debug:Log(Object)
    988. DensityFieldTest:Start() (at Assets\Scripts\Tests\DensityFieldTest.cs:108)
    989. (Filename: Assets/Scripts/Tests/DensityFieldTest.cs Line: 108)
    990.  
    991. 0
    992. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    993. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    994. UnityEngine.Logger:Log(LogType, Object)
    995. UnityEngine.Debug:Log(Object)
    996. DensityFieldTest:Start() (at Assets\Scripts\Tests\DensityFieldTest.cs:109)
    997. (Filename: Assets/Scripts/Tests/DensityFieldTest.cs Line: 109)
    998.  
    999. 0
    1000. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1001. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1002. UnityEngine.Logger:Log(LogType, Object)
    1003. UnityEngine.Debug:Log(Object)
    1004. DensityFieldTest:Start() (at Assets\Scripts\Tests\DensityFieldTest.cs:110)
    1005. (Filename: Assets/Scripts/Tests/DensityFieldTest.cs Line: 110)
    1006.  
    1007. 0
    1008. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1009. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1010. UnityEngine.Logger:Log(LogType, Object)
    1011. UnityEngine.Debug:Log(Object)
    1012. DensityFieldTest:Start() (at Assets\Scripts\Tests\DensityFieldTest.cs:111)
    1013. (Filename: Assets/Scripts/Tests/DensityFieldTest.cs Line: 111)
    1014.  
    1015. d3d12: upload buffer was full! Waited for COPY queue for 2.556 ms.
    1016. d3d12: upload buffer was full! Waited for COPY queue for 1.689 ms.
    1017. d3d12: upload buffer was full! Waited for COPY queue for 1.681 ms.
    1018. d3d12: upload buffer was full! Waited for COPY queue for 1.652 ms.
    1019. d3d12: upload buffer was full! Waited for COPY queue for 1.615 ms.
    1020. d3d12: upload buffer was full! Waited for COPY queue for 1.611 ms.
    1021. d3d12: upload buffer was full! Waited for COPY queue for 1.675 ms.
    1022. d3d12: upload buffer was full! Waited for COPY queue for 1.694 ms.
    1023. d3d12: upload buffer was full! Waited for COPY queue for 1.615 ms.
    1024. d3d12: upload buffer was full! Waited for COPY queue for 1.681 ms.
    1025. d3d12: upload buffer was full! Waited for COPY queue for 1.627 ms.
    1026. d3d12: upload buffer was full! Waited for COPY queue for 1.650 ms.
    1027. d3d12: upload buffer was full! Waited for COPY queue for 1.573 ms.
    1028. d3d12: upload buffer was full! Waited for COPY queue for 1.659 ms.
    1029. d3d12: upload buffer was full! Waited for COPY queue for 1.573 ms.
    1030. d3d12: upload buffer was full! Waited for COPY queue for 1.566 ms.
    1031. d3d12: upload buffer was full! Waited for COPY queue for 1.578 ms.
    1032. d3d12: upload buffer was full! Waited for COPY queue for 1.149 ms.
    1033. d3d12: upload buffer was full! Waited for COPY queue for 1.452 ms.
    1034. d3d12: generating mipmaps for array textures is not yet supported.
    1035. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    1036.  
    1037. d3d12: generating mipmaps for array textures is not yet supported.
    1038. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    1039.  
    1040. Setting up 4 worker threads for Enlighten.
    1041.  Thread -> id: 5830 -> priority: 1
    1042.  Thread -> id: 301c -> priority: 1
    1043.  Thread -> id: 1c38 -> priority: 1
    1044.  Thread -> id: 2a60 -> priority: 1
    1045. Unloading 152 Unused Serialized files (Serialized files now loaded: 0)
    1046. Loaded scene 'Temp/__Backupscenes/0.backup'
    1047.    Deserialize:            0.710 ms
    1048.    Integration:            4.956 ms
    1049.    Integration of assets:  0.005 ms
    1050.    Thread Wait Time:       18.576 ms
    1051.    Total Operation Time:   24.247 ms
    1052. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 165. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1053. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1054. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1055. UnityEngine.Logger:Log(LogType, Object)
    1056. UnityEngine.Debug:LogWarning(Object)
    1057. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1058. UnityEngine.ComputeBuffer:Finalize()
    1059. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1060.  
    1061. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 166. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1062. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1063. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1064. UnityEngine.Logger:Log(LogType, Object)
    1065. UnityEngine.Debug:LogWarning(Object)
    1066. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1067. UnityEngine.ComputeBuffer:Finalize()
    1068. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1069.  
    1070. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 167. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1071. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1072. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1073. UnityEngine.Logger:Log(LogType, Object)
    1074. UnityEngine.Debug:LogWarning(Object)
    1075. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1076. UnityEngine.ComputeBuffer:Finalize()
    1077. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1078.  
    1079. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 169. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1080. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1081. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1082. UnityEngine.Logger:Log(LogType, Object)
    1083. UnityEngine.Debug:LogWarning(Object)
    1084. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1085. UnityEngine.ComputeBuffer:Finalize()
    1086. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1087.  
    1088. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 171. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1089. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1090. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1091. UnityEngine.Logger:Log(LogType, Object)
    1092. UnityEngine.Debug:LogWarning(Object)
    1093. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1094. UnityEngine.ComputeBuffer:Finalize()
    1095. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1096.  
    1097. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 172. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1098. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1099. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1100. UnityEngine.Logger:Log(LogType, Object)
    1101. UnityEngine.Debug:LogWarning(Object)
    1102. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1103. UnityEngine.ComputeBuffer:Finalize()
    1104. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1105.  
    1106. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 173. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1107. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1108. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1109. UnityEngine.Logger:Log(LogType, Object)
    1110. UnityEngine.Debug:LogWarning(Object)
    1111. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1112. UnityEngine.ComputeBuffer:Finalize()
    1113. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1114.  
    1115. System memory in use before: 290.2 MB.
    1116. System memory in use after: 290.7 MB.
    1117.  
    1118. Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 7327.
    1119. Total: 8.534556 ms (FindLiveObjects: 0.626591 ms CreateObjectMapping: 0.147992 ms MarkObjects: 7.621489 ms  DeleteObjects: 0.137996 ms)
    1120.  
    1121. d3d12: upload buffer was full! Waited for COPY queue for 2.654 ms.
    1122. d3d12: upload buffer was full! Waited for COPY queue for 1.661 ms.
    1123. d3d12: upload buffer was full! Waited for COPY queue for 1.687 ms.
    1124. d3d12: upload buffer was full! Waited for COPY queue for 1.703 ms.
    1125. d3d12: upload buffer was full! Waited for COPY queue for 1.606 ms.
    1126. d3d12: upload buffer was full! Waited for COPY queue for 1.684 ms.
    1127. d3d12: upload buffer was full! Waited for COPY queue for 1.602 ms.
    1128. d3d12: upload buffer was full! Waited for COPY queue for 1.573 ms.
    1129. d3d12: upload buffer was full! Waited for COPY queue for 1.597 ms.
    1130. d3d12: upload buffer was full! Waited for COPY queue for 1.593 ms.
    1131. d3d12: upload buffer was full! Waited for COPY queue for 1.628 ms.
    1132. d3d12: upload buffer was full! Waited for COPY queue for 1.598 ms.
    1133. d3d12: upload buffer was full! Waited for COPY queue for 1.560 ms.
    1134. d3d12: upload buffer was full! Waited for COPY queue for 1.569 ms.
    1135. d3d12: upload buffer was full! Waited for COPY queue for 1.567 ms.
    1136. d3d12: upload buffer was full! Waited for COPY queue for 1.619 ms.
    1137. d3d12: upload buffer was full! Waited for COPY queue for 1.583 ms.
    1138. d3d12: upload buffer was full! Waited for COPY queue for 1.132 ms.
    1139. d3d12: upload buffer was full! Waited for COPY queue for 1.413 ms.
    1140. d3d12: generating mipmaps for array textures is not yet supported.
    1141. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    1142.  
    1143. Setting up 4 worker threads for Enlighten.
    1144.  Thread -> id: 5e14 -> priority: 1
    1145.  Thread -> id: 9a4 -> priority: 1
    1146.  Thread -> id: 3e88 -> priority: 1
    1147.  Thread -> id: 1e78 -> priority: 1
    1148. Unloading 38 Unused Serialized files (Serialized files now loaded: 0)
    1149. System memory in use before: 0.57 GB.
    1150. System memory in use after: 0.57 GB.
    1151.  
    1152. Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 7604.
    1153. Total: 8.858578 ms (FindLiveObjects: 0.666088 ms CreateObjectMapping: 0.152381 ms MarkObjects: 8.007439 ms  DeleteObjects: 0.032183 ms)
    1154.  
    1155. Start importing Assets/Scripts/Tests/DensityFieldTest.cs guid(611908c158c132c40a2cbc4a5214172a)
    1156. Done importing asset: 'Assets/Scripts/Tests/DensityFieldTest.cs' (target hash: 'c6301fd3aba36ec73a0538eedf221662') in 0.010102 seconds
    1157. AssetDatabase: script compilation time: 0.082923s
    1158. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    1159. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    1160. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    1161. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    1162. Assets\Scripts\Tests\DensityFieldTest.cs(44,22): warning CS0649: Field 'DensityFieldTest.Voxel.value' is never assigned to, and will always have its default value 0
    1163. Assets\Scripts\Tests\DensityFieldTest.cs(43,20): warning CS0649: Field 'DensityFieldTest.Voxel.material' is never assigned to, and will always have its default value 0
    1164. Reloading assemblies after forced synchronous recompile.
    1165. Begin MonoManager ReloadAssembly
    1166. Symbol file LoadedFromMemory doesn't match image C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    1167. Native extension for WindowsStandalone target not found
    1168. Refreshing native plugins compatible for Editor in 3.67 ms, found 0 plugins.
    1169. Preloading 0 native plugins for Editor in 0.00 ms.
    1170. Mono: successfully reloaded assembly
    1171. Refresh completed in 0.000002 seconds.
    1172. - Completed reload, in  1.419 seconds
    1173. Platform modules already initialized, skipping
    1174. Refreshing native plugins compatible for Editor in 3.27 ms, found 0 plugins.
    1175. Preloading 0 native plugins for Editor in 0.00 ms.
    1176. Refresh completed in 3.070990 seconds.
    1177. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    1178. RefreshProfiler: Total: 3069.742ms
    1179.     InvokeBeforeRefreshCallbacks: 0.356ms
    1180.     ApplyChangesToAssetFolders: 0.060ms
    1181.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    1182.     CleanLegacyArtifacts: 0.000ms
    1183.     Scan: 146.829ms
    1184.     UnregisterDeletedAssets: 0.000ms
    1185.     InitializeImportedAssetsSnapshot: 5.229ms
    1186.     GetAllGuidsForCategorization: 0.854ms
    1187.     CategorizeAssets: 55.797ms
    1188.     ImportAndPostprocessOutOfDateAssets: 2287.864ms (1479.431ms without children)
    1189.         ImportManagerImport: 20.755ms (10.286ms without children)
    1190.             ImportInProcess: 10.439ms
    1191.             ImportOutOfProcess: 0.000ms
    1192.             UpdateCategorizedAssets: 0.030ms
    1193.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1194.                 RemoteAssetCacheResolve: 0.000ms
    1195.                 RemoteAssetCacheDownloadFile: 0.000ms
    1196.         CompileScripts: 718.920ms
    1197.         PostProcessAllAssets: 52.108ms
    1198.         ReloadImportedAssets: 8.004ms
    1199.     InvokeProjectHasChanged: 0.711ms
    1200.     UpdateImportedAssetsSnapshot: 8.646ms
    1201.     ReloadSourceAssets: 2.554ms
    1202.     UnloadImportedAssets: 0.638ms
    1203.     Hotreload: 9.639ms
    1204.     FixTempGuids: 0.005ms
    1205.     Untracked: 559.206ms
    1206. Refreshing native plugins compatible for Editor in 3.45 ms, found 0 plugins.
    1207. Preloading 0 native plugins for Editor in 0.00 ms.
    1208. Refresh completed in 0.125479 seconds.
    1209. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    1210. RefreshProfiler: Total: 124.816ms
    1211.     InvokeBeforeRefreshCallbacks: 0.447ms
    1212.     ApplyChangesToAssetFolders: 0.057ms
    1213.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    1214.     CleanLegacyArtifacts: 0.000ms
    1215.     Scan: 71.731ms
    1216.     UnregisterDeletedAssets: 0.000ms
    1217.     InitializeImportedAssetsSnapshot: 5.149ms
    1218.     GetAllGuidsForCategorization: 0.720ms
    1219.     CategorizeAssets: 29.946ms
    1220.     ImportAndPostprocessOutOfDateAssets: 5.500ms (5.500ms without children)
    1221.         ImportManagerImport: 0.000ms (0.000ms without children)
    1222.             ImportInProcess: 0.000ms
    1223.             ImportOutOfProcess: 0.000ms
    1224.             UpdateCategorizedAssets: 0.000ms
    1225.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1226.                 RemoteAssetCacheResolve: 0.000ms
    1227.                 RemoteAssetCacheDownloadFile: 0.000ms
    1228.         CompileScripts: 0.000ms
    1229.         PostProcessAllAssets: 0.001ms
    1230.         ReloadImportedAssets: 0.000ms
    1231.     InvokeProjectHasChanged: 0.000ms
    1232.     UpdateImportedAssetsSnapshot: -0.000ms
    1233.     ReloadSourceAssets: 1.295ms
    1234.     UnloadImportedAssets: 0.247ms
    1235.     Hotreload: 4.234ms
    1236.     FixTempGuids: 0.005ms
    1237.     Untracked: 5.485ms
    1238. d3d12: upload buffer was full! Waited for COPY queue for 2.572 ms.
    1239. d3d12: upload buffer was full! Waited for COPY queue for 1.633 ms.
    1240. d3d12: upload buffer was full! Waited for COPY queue for 1.681 ms.
    1241. d3d12: upload buffer was full! Waited for COPY queue for 1.622 ms.
    1242. d3d12: upload buffer was full! Waited for COPY queue for 1.645 ms.
    1243. d3d12: upload buffer was full! Waited for COPY queue for 1.619 ms.
    1244. d3d12: upload buffer was full! Waited for COPY queue for 1.621 ms.
    1245. d3d12: upload buffer was full! Waited for COPY queue for 1.621 ms.
    1246. d3d12: upload buffer was full! Waited for COPY queue for 1.615 ms.
    1247. d3d12: upload buffer was full! Waited for COPY queue for 1.631 ms.
    1248. d3d12: upload buffer was full! Waited for COPY queue for 1.560 ms.
    1249. d3d12: upload buffer was full! Waited for COPY queue for 1.623 ms.
    1250. d3d12: upload buffer was full! Waited for COPY queue for 1.691 ms.
    1251. d3d12: upload buffer was full! Waited for COPY queue for 1.703 ms.
    1252. d3d12: upload buffer was full! Waited for COPY queue for 1.677 ms.
    1253. d3d12: upload buffer was full! Waited for COPY queue for 1.699 ms.
    1254. d3d12: upload buffer was full! Waited for COPY queue for 1.707 ms.
    1255. d3d12: upload buffer was full! Waited for COPY queue for 1.144 ms.
    1256. d3d12: upload buffer was full! Waited for COPY queue for 1.417 ms.
    1257. d3d12: generating mipmaps for array textures is not yet supported.
    1258. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    1259.  
    1260. Reloading assemblies for play mode.
    1261. Begin MonoManager ReloadAssembly
    1262. Symbol file LoadedFromMemory doesn't match image C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    1263. Native extension for WindowsStandalone target not found
    1264. Refreshing native plugins compatible for Editor in 3.34 ms, found 0 plugins.
    1265. Preloading 0 native plugins for Editor in 0.00 ms.
    1266. Mono: successfully reloaded assembly
    1267. - Completed reload, in  1.380 seconds
    1268. Platform modules already initialized, skipping
    1269. Loaded scene 'Temp/__Backupscenes/0.backup'
    1270.    Deserialize:            0.690 ms
    1271.    Integration:            456.646 ms
    1272.    Integration of assets:  0.005 ms
    1273.    Thread Wait Time:       18.790 ms
    1274.    Total Operation Time:   476.132 ms
    1275. ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
    1276. Parameter name: Bad indices/count argument (managedBufferStartIndex:6 computeBufferStartIndex:0 count:1)
    1277.  at UnityEngine.ComputeBuffer.GetData (System.Array data, System.Int32 managedBufferStartIndex, System.Int32 computeBufferStartIndex, System.Int32 count) [0x00075] in <4ab9628908924b6c986e2de9e8b38d9c>:0
    1278.  at DensityFieldTest.Start () [0x00263] in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs:104
    1279. (Filename: <4ab9628908924b6c986e2de9e8b38d9c> Line: 0)
    1280.  
    1281. d3d12: upload buffer was full! Waited for COPY queue for 2.555 ms.
    1282. d3d12: upload buffer was full! Waited for COPY queue for 1.706 ms.
    1283. d3d12: upload buffer was full! Waited for COPY queue for 1.667 ms.
    1284. d3d12: upload buffer was full! Waited for COPY queue for 1.608 ms.
    1285. d3d12: upload buffer was full! Waited for COPY queue for 1.614 ms.
    1286. d3d12: upload buffer was full! Waited for COPY queue for 1.717 ms.
    1287. d3d12: upload buffer was full! Waited for COPY queue for 1.684 ms.
    1288. d3d12: upload buffer was full! Waited for COPY queue for 1.757 ms.
    1289. d3d12: upload buffer was full! Waited for COPY queue for 1.667 ms.
    1290. d3d12: upload buffer was full! Waited for COPY queue for 1.705 ms.
    1291. d3d12: upload buffer was full! Waited for COPY queue for 1.619 ms.
    1292. d3d12: upload buffer was full! Waited for COPY queue for 1.652 ms.
    1293. d3d12: upload buffer was full! Waited for COPY queue for 1.606 ms.
    1294. d3d12: upload buffer was full! Waited for COPY queue for 1.620 ms.
    1295. d3d12: upload buffer was full! Waited for COPY queue for 1.674 ms.
    1296. d3d12: upload buffer was full! Waited for COPY queue for 1.654 ms.
    1297. d3d12: upload buffer was full! Waited for COPY queue for 1.647 ms.
    1298. d3d12: upload buffer was full! Waited for COPY queue for 1.172 ms.
    1299. d3d12: upload buffer was full! Waited for COPY queue for 1.411 ms.
    1300. d3d12: generating mipmaps for array textures is not yet supported.
    1301. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    1302.  
    1303. d3d12: generating mipmaps for array textures is not yet supported.
    1304. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    1305.  
    1306. Setting up 4 worker threads for Enlighten.
    1307.  Thread -> id: 2158 -> priority: 1
    1308.  Thread -> id: a64 -> priority: 1
    1309.  Thread -> id: 5670 -> priority: 1
    1310.  Thread -> id: 5a50 -> priority: 1
    1311. Unloading 152 Unused Serialized files (Serialized files now loaded: 0)
    1312. Loaded scene 'Temp/__Backupscenes/0.backup'
    1313.    Deserialize:            0.702 ms
    1314.    Integration:            5.255 ms
    1315.    Integration of assets:  0.002 ms
    1316.    Thread Wait Time:       18.679 ms
    1317.    Total Operation Time:   24.638 ms
    1318. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 172. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1319. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1320. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1321. UnityEngine.Logger:Log(LogType, Object)
    1322. UnityEngine.Debug:LogWarning(Object)
    1323. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1324. UnityEngine.ComputeBuffer:Finalize()
    1325. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1326.  
    1327. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 173. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1328. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1329. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1330. UnityEngine.Logger:Log(LogType, Object)
    1331. UnityEngine.Debug:LogWarning(Object)
    1332. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1333. UnityEngine.ComputeBuffer:Finalize()
    1334. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1335.  
    1336. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 166. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1337. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1338. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1339. UnityEngine.Logger:Log(LogType, Object)
    1340. UnityEngine.Debug:LogWarning(Object)
    1341. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1342. UnityEngine.ComputeBuffer:Finalize()
    1343. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1344.  
    1345. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 167. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1346. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1347. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1348. UnityEngine.Logger:Log(LogType, Object)
    1349. UnityEngine.Debug:LogWarning(Object)
    1350. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1351. UnityEngine.ComputeBuffer:Finalize()
    1352. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1353.  
    1354. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 169. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1355. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1356. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1357. UnityEngine.Logger:Log(LogType, Object)
    1358. UnityEngine.Debug:LogWarning(Object)
    1359. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1360. UnityEngine.ComputeBuffer:Finalize()
    1361. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1362.  
    1363. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 171. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1364. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1365. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1366. UnityEngine.Logger:Log(LogType, Object)
    1367. UnityEngine.Debug:LogWarning(Object)
    1368. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1369. UnityEngine.ComputeBuffer:Finalize()
    1370. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1371.  
    1372. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 165. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1373. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1374. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1375. UnityEngine.Logger:Log(LogType, Object)
    1376. UnityEngine.Debug:LogWarning(Object)
    1377. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1378. UnityEngine.ComputeBuffer:Finalize()
    1379. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1380.  
    1381. System memory in use before: 287.5 MB.
    1382. System memory in use after: 287.9 MB.
    1383.  
    1384. Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 7377.
    1385. Total: 8.856628 ms (FindLiveObjects: 0.621958 ms CreateObjectMapping: 0.138240 ms MarkObjects: 7.968917 ms  DeleteObjects: 0.126781 ms)
    1386.  
    1387. d3d12: upload buffer was full! Waited for COPY queue for 2.483 ms.
    1388. d3d12: upload buffer was full! Waited for COPY queue for 1.595 ms.
    1389. d3d12: upload buffer was full! Waited for COPY queue for 1.579 ms.
    1390. d3d12: upload buffer was full! Waited for COPY queue for 1.645 ms.
    1391. d3d12: upload buffer was full! Waited for COPY queue for 1.571 ms.
    1392. d3d12: upload buffer was full! Waited for COPY queue for 1.591 ms.
    1393. d3d12: upload buffer was full! Waited for COPY queue for 1.618 ms.
    1394. d3d12: upload buffer was full! Waited for COPY queue for 1.612 ms.
    1395. d3d12: upload buffer was full! Waited for COPY queue for 1.583 ms.
    1396. d3d12: upload buffer was full! Waited for COPY queue for 1.593 ms.
    1397. d3d12: upload buffer was full! Waited for COPY queue for 1.700 ms.
    1398. d3d12: upload buffer was full! Waited for COPY queue for 1.712 ms.
    1399. d3d12: upload buffer was full! Waited for COPY queue for 1.565 ms.
    1400. d3d12: upload buffer was full! Waited for COPY queue for 1.641 ms.
    1401. d3d12: upload buffer was full! Waited for COPY queue for 1.561 ms.
    1402. d3d12: upload buffer was full! Waited for COPY queue for 1.703 ms.
    1403. d3d12: upload buffer was full! Waited for COPY queue for 1.603 ms.
    1404. d3d12: upload buffer was full! Waited for COPY queue for 1.128 ms.
    1405. d3d12: upload buffer was full! Waited for COPY queue for 1.442 ms.
    1406. d3d12: generating mipmaps for array textures is not yet supported.
    1407. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    1408.  
    1409. Setting up 4 worker threads for Enlighten.
    1410.  Thread -> id: 5f00 -> priority: 1
    1411.  Thread -> id: 5d78 -> priority: 1
    1412.  Thread -> id: 3830 -> priority: 1
    1413.  Thread -> id: 5f8c -> priority: 1
    1414. Unloading 38 Unused Serialized files (Serialized files now loaded: 0)
    1415. System memory in use before: 0.57 GB.
    1416. System memory in use after: 0.57 GB.
    1417.  
    1418. Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 7654.
    1419. Total: 8.503592 ms (FindLiveObjects: 0.677303 ms CreateObjectMapping: 0.145554 ms MarkObjects: 7.649527 ms  DeleteObjects: 0.029989 ms)
    1420.  
    1421. Start importing Assets/Scripts/Tests/DensityFieldTest.cs guid(611908c158c132c40a2cbc4a5214172a)
    1422. Done importing asset: 'Assets/Scripts/Tests/DensityFieldTest.cs' (target hash: '69db9e96e5e43a3ffc22af20efb883b2') in 0.009613 seconds
    1423. AssetDatabase: script compilation time: 0.072723s
    1424. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    1425. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    1426. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    1427. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    1428. Assets\Scripts\Tests\DensityFieldTest.cs(43,20): warning CS0649: Field 'DensityFieldTest.Voxel.material' is never assigned to, and will always have its default value 0
    1429. Assets\Scripts\Tests\DensityFieldTest.cs(44,22): warning CS0649: Field 'DensityFieldTest.Voxel.value' is never assigned to, and will always have its default value 0
    1430. Reloading assemblies after forced synchronous recompile.
    1431. Begin MonoManager ReloadAssembly
    1432. Symbol file LoadedFromMemory doesn't match image C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    1433. Native extension for WindowsStandalone target not found
    1434. Refreshing native plugins compatible for Editor in 3.69 ms, found 0 plugins.
    1435. Preloading 0 native plugins for Editor in 0.00 ms.
    1436. Mono: successfully reloaded assembly
    1437. Refresh completed in 0.000002 seconds.
    1438. - Completed reload, in  1.380 seconds
    1439. Platform modules already initialized, skipping
    1440. Refreshing native plugins compatible for Editor in 3.30 ms, found 0 plugins.
    1441. Preloading 0 native plugins for Editor in 0.00 ms.
    1442. Refresh completed in 3.014729 seconds.
    1443. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    1444. RefreshProfiler: Total: 3013.109ms
    1445.     InvokeBeforeRefreshCallbacks: 0.359ms
    1446.     ApplyChangesToAssetFolders: 0.062ms
    1447.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    1448.     CleanLegacyArtifacts: 0.000ms
    1449.     Scan: 149.936ms
    1450.     UnregisterDeletedAssets: 0.000ms
    1451.     InitializeImportedAssetsSnapshot: 5.011ms
    1452.     GetAllGuidsForCategorization: 0.816ms
    1453.     CategorizeAssets: 55.449ms
    1454.     ImportAndPostprocessOutOfDateAssets: 2223.935ms (1441.218ms without children)
    1455.         ImportManagerImport: 19.987ms (9.981ms without children)
    1456.             ImportInProcess: 9.976ms
    1457.             ImportOutOfProcess: 0.000ms
    1458.             UpdateCategorizedAssets: 0.030ms
    1459.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1460.                 RemoteAssetCacheResolve: 0.000ms
    1461.                 RemoteAssetCacheDownloadFile: 0.000ms
    1462.         CompileScripts: 693.796ms
    1463.         PostProcessAllAssets: 52.586ms
    1464.         ReloadImportedAssets: 7.705ms
    1465.     InvokeProjectHasChanged: 0.725ms
    1466.     UpdateImportedAssetsSnapshot: 8.643ms
    1467.     ReloadSourceAssets: 2.437ms
    1468.     UnloadImportedAssets: 0.634ms
    1469.     Hotreload: 9.363ms
    1470.     FixTempGuids: 0.003ms
    1471.     Untracked: 564.379ms
    1472. d3d12: upload buffer was full! Waited for COPY queue for 2.518 ms.
    1473. d3d12: upload buffer was full! Waited for COPY queue for 1.576 ms.
    1474. d3d12: upload buffer was full! Waited for COPY queue for 1.559 ms.
    1475. d3d12: upload buffer was full! Waited for COPY queue for 1.585 ms.
    1476. d3d12: upload buffer was full! Waited for COPY queue for 1.560 ms.
    1477. d3d12: upload buffer was full! Waited for COPY queue for 1.571 ms.
    1478. d3d12: upload buffer was full! Waited for COPY queue for 1.556 ms.
    1479. d3d12: upload buffer was full! Waited for COPY queue for 1.588 ms.
    1480. d3d12: upload buffer was full! Waited for COPY queue for 1.560 ms.
    1481. d3d12: upload buffer was full! Waited for COPY queue for 1.584 ms.
    1482. d3d12: upload buffer was full! Waited for COPY queue for 1.562 ms.
    1483. d3d12: upload buffer was full! Waited for COPY queue for 1.582 ms.
    1484. d3d12: upload buffer was full! Waited for COPY queue for 1.556 ms.
    1485. d3d12: upload buffer was full! Waited for COPY queue for 1.581 ms.
    1486. d3d12: upload buffer was full! Waited for COPY queue for 1.601 ms.
    1487. d3d12: upload buffer was full! Waited for COPY queue for 1.568 ms.
    1488. d3d12: upload buffer was full! Waited for COPY queue for 1.561 ms.
    1489. d3d12: upload buffer was full! Waited for COPY queue for 1.132 ms.
    1490. d3d12: upload buffer was full! Waited for COPY queue for 1.420 ms.
    1491. d3d12: generating mipmaps for array textures is not yet supported.
    1492. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    1493.  
    1494. <RI> Initialized touch support.
    1495.  
    1496. Refreshing native plugins compatible for Editor in 3.28 ms, found 0 plugins.
    1497. Preloading 0 native plugins for Editor in 0.00 ms.
    1498. Refresh completed in 0.117947 seconds.
    1499. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    1500. RefreshProfiler: Total: 117.671ms
    1501.     InvokeBeforeRefreshCallbacks: 0.344ms
    1502.     ApplyChangesToAssetFolders: 0.057ms
    1503.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    1504.     CleanLegacyArtifacts: 0.000ms
    1505.     Scan: 68.525ms
    1506.     UnregisterDeletedAssets: 0.000ms
    1507.     InitializeImportedAssetsSnapshot: 5.140ms
    1508.     GetAllGuidsForCategorization: 0.444ms
    1509.     CategorizeAssets: 26.832ms
    1510.     ImportAndPostprocessOutOfDateAssets: 4.969ms (4.969ms without children)
    1511.         ImportManagerImport: 0.000ms (0.000ms without children)
    1512.             ImportInProcess: 0.000ms
    1513.             ImportOutOfProcess: 0.000ms
    1514.             UpdateCategorizedAssets: 0.000ms
    1515.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1516.                 RemoteAssetCacheResolve: 0.000ms
    1517.                 RemoteAssetCacheDownloadFile: 0.000ms
    1518.         CompileScripts: 0.000ms
    1519.         PostProcessAllAssets: 0.000ms
    1520.         ReloadImportedAssets: 0.000ms
    1521.     InvokeProjectHasChanged: 0.000ms
    1522.     UpdateImportedAssetsSnapshot: -0.000ms
    1523.     ReloadSourceAssets: 1.162ms
    1524.     UnloadImportedAssets: 0.230ms
    1525.     Hotreload: 4.358ms
    1526.     FixTempGuids: 0.003ms
    1527.     Untracked: 5.606ms
    1528. Reloading assemblies for play mode.
    1529. Begin MonoManager ReloadAssembly
    1530. Symbol file LoadedFromMemory doesn't match image C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    1531. Native extension for WindowsStandalone target not found
    1532. Refreshing native plugins compatible for Editor in 3.34 ms, found 0 plugins.
    1533. Preloading 0 native plugins for Editor in 0.00 ms.
    1534. Mono: successfully reloaded assembly
    1535. - Completed reload, in  1.351 seconds
    1536. Platform modules already initialized, skipping
    1537. Loaded scene 'Temp/__Backupscenes/0.backup'
    1538.    Deserialize:            0.688 ms
    1539.    Integration:            509.513 ms
    1540.    Integration of assets:  0.002 ms
    1541.    Thread Wait Time:       19.068 ms
    1542.    Total Operation Time:   529.271 ms
    1543. 0
    1544. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1545. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1546. UnityEngine.Logger:Log(LogType, Object)
    1547. UnityEngine.Debug:Log(Object)
    1548. DensityFieldTest:Start() (at Assets\Scripts\Tests\DensityFieldTest.cs:107)
    1549. (Filename: Assets/Scripts/Tests/DensityFieldTest.cs Line: 107)
    1550.  
    1551. 0
    1552. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1553. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1554. UnityEngine.Logger:Log(LogType, Object)
    1555. UnityEngine.Debug:Log(Object)
    1556. DensityFieldTest:Start() (at Assets\Scripts\Tests\DensityFieldTest.cs:108)
    1557. (Filename: Assets/Scripts/Tests/DensityFieldTest.cs Line: 108)
    1558.  
    1559. 0
    1560. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1561. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1562. UnityEngine.Logger:Log(LogType, Object)
    1563. UnityEngine.Debug:Log(Object)
    1564. DensityFieldTest:Start() (at Assets\Scripts\Tests\DensityFieldTest.cs:109)
    1565. (Filename: Assets/Scripts/Tests/DensityFieldTest.cs Line: 109)
    1566.  
    1567. 0
    1568. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1569. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1570. UnityEngine.Logger:Log(LogType, Object)
    1571. UnityEngine.Debug:Log(Object)
    1572. DensityFieldTest:Start() (at Assets\Scripts\Tests\DensityFieldTest.cs:110)
    1573. (Filename: Assets/Scripts/Tests/DensityFieldTest.cs Line: 110)
    1574.  
    1575. 0
    1576. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1577. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1578. UnityEngine.Logger:Log(LogType, Object)
    1579. UnityEngine.Debug:Log(Object)
    1580. DensityFieldTest:Start() (at Assets\Scripts\Tests\DensityFieldTest.cs:111)
    1581. (Filename: Assets/Scripts/Tests/DensityFieldTest.cs Line: 111)
    1582.  
    1583. d3d12: upload buffer was full! Waited for COPY queue for 2.637 ms.
    1584. d3d12: upload buffer was full! Waited for COPY queue for 1.683 ms.
    1585. d3d12: upload buffer was full! Waited for COPY queue for 1.694 ms.
    1586. d3d12: upload buffer was full! Waited for COPY queue for 1.689 ms.
    1587. d3d12: upload buffer was full! Waited for COPY queue for 1.564 ms.
    1588. d3d12: upload buffer was full! Waited for COPY queue for 1.700 ms.
    1589. d3d12: upload buffer was full! Waited for COPY queue for 1.641 ms.
    1590. d3d12: upload buffer was full! Waited for COPY queue for 1.613 ms.
    1591. d3d12: upload buffer was full! Waited for COPY queue for 1.680 ms.
    1592. d3d12: upload buffer was full! Waited for COPY queue for 1.601 ms.
    1593. d3d12: upload buffer was full! Waited for COPY queue for 1.672 ms.
    1594. d3d12: upload buffer was full! Waited for COPY queue for 1.602 ms.
    1595. d3d12: upload buffer was full! Waited for COPY queue for 1.694 ms.
    1596. d3d12: upload buffer was full! Waited for COPY queue for 1.589 ms.
    1597. d3d12: upload buffer was full! Waited for COPY queue for 1.678 ms.
    1598. d3d12: upload buffer was full! Waited for COPY queue for 1.687 ms.
    1599. d3d12: upload buffer was full! Waited for COPY queue for 1.632 ms.
    1600. d3d12: upload buffer was full! Waited for COPY queue for 1.149 ms.
    1601. d3d12: upload buffer was full! Waited for COPY queue for 1.418 ms.
    1602. d3d12: generating mipmaps for array textures is not yet supported.
    1603. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    1604.  
    1605. d3d12: generating mipmaps for array textures is not yet supported.
    1606. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    1607.  
    1608. Setting up 4 worker threads for Enlighten.
    1609.  Thread -> id: 3a18 -> priority: 1
    1610.  Thread -> id: 5e48 -> priority: 1
    1611.  Thread -> id: 1c24 -> priority: 1
    1612.  Thread -> id: 5ed4 -> priority: 1
    1613. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    1614. Loaded scene 'Temp/__Backupscenes/0.backup'
    1615.    Deserialize:            0.699 ms
    1616.    Integration:            4.714 ms
    1617.    Integration of assets:  0.002 ms
    1618.    Thread Wait Time:       18.640 ms
    1619.    Total Operation Time:   24.056 ms
    1620. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 173. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1621. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1622. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1623. UnityEngine.Logger:Log(LogType, Object)
    1624. UnityEngine.Debug:LogWarning(Object)
    1625. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1626. UnityEngine.ComputeBuffer:Finalize()
    1627. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1628.  
    1629. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 171. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1630. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1631. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1632. UnityEngine.Logger:Log(LogType, Object)
    1633. UnityEngine.Debug:LogWarning(Object)
    1634. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1635. UnityEngine.ComputeBuffer:Finalize()
    1636. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1637.  
    1638. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 172. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1639. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1640. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1641. UnityEngine.Logger:Log(LogType, Object)
    1642. UnityEngine.Debug:LogWarning(Object)
    1643. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1644. UnityEngine.ComputeBuffer:Finalize()
    1645. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1646.  
    1647. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 167. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1648. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1649. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1650. UnityEngine.Logger:Log(LogType, Object)
    1651. UnityEngine.Debug:LogWarning(Object)
    1652. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1653. UnityEngine.ComputeBuffer:Finalize()
    1654. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1655.  
    1656. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 169. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1657. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1658. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1659. UnityEngine.Logger:Log(LogType, Object)
    1660. UnityEngine.Debug:LogWarning(Object)
    1661. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1662. UnityEngine.ComputeBuffer:Finalize()
    1663. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1664.  
    1665. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 165. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1666. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1667. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1668. UnityEngine.Logger:Log(LogType, Object)
    1669. UnityEngine.Debug:LogWarning(Object)
    1670. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1671. UnityEngine.ComputeBuffer:Finalize()
    1672. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1673.  
    1674. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 166. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1675. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1676. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1677. UnityEngine.Logger:Log(LogType, Object)
    1678. UnityEngine.Debug:LogWarning(Object)
    1679. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1680. UnityEngine.ComputeBuffer:Finalize()
    1681. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1682.  
    1683. System memory in use before: 291.7 MB.
    1684. System memory in use after: 292.2 MB.
    1685.  
    1686. Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 7427.
    1687. Total: 8.717657 ms (FindLiveObjects: 0.630492 ms CreateObjectMapping: 0.148968 ms MarkObjects: 7.805321 ms  DeleteObjects: 0.132632 ms)
    1688.  
    1689. d3d12: upload buffer was full! Waited for COPY queue for 2.609 ms.
    1690. d3d12: upload buffer was full! Waited for COPY queue for 1.686 ms.
    1691. d3d12: upload buffer was full! Waited for COPY queue for 1.633 ms.
    1692. d3d12: upload buffer was full! Waited for COPY queue for 1.600 ms.
    1693. d3d12: upload buffer was full! Waited for COPY queue for 1.559 ms.
    1694. d3d12: upload buffer was full! Waited for COPY queue for 1.589 ms.
    1695. d3d12: upload buffer was full! Waited for COPY queue for 1.543 ms.
    1696. d3d12: upload buffer was full! Waited for COPY queue for 1.564 ms.
    1697. d3d12: upload buffer was full! Waited for COPY queue for 1.536 ms.
    1698. d3d12: upload buffer was full! Waited for COPY queue for 1.579 ms.
    1699. d3d12: upload buffer was full! Waited for COPY queue for 1.583 ms.
    1700. d3d12: upload buffer was full! Waited for COPY queue for 1.584 ms.
    1701. d3d12: upload buffer was full! Waited for COPY queue for 1.567 ms.
    1702. d3d12: upload buffer was full! Waited for COPY queue for 1.651 ms.
    1703. d3d12: upload buffer was full! Waited for COPY queue for 1.536 ms.
    1704. d3d12: upload buffer was full! Waited for COPY queue for 1.605 ms.
    1705. d3d12: upload buffer was full! Waited for COPY queue for 1.579 ms.
    1706. d3d12: upload buffer was full! Waited for COPY queue for 1.128 ms.
    1707. d3d12: upload buffer was full! Waited for COPY queue for 1.413 ms.
    1708. d3d12: generating mipmaps for array textures is not yet supported.
    1709. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    1710.  
    1711. Setting up 4 worker threads for Enlighten.
    1712.  Thread -> id: 59d4 -> priority: 1
    1713.  Thread -> id: 51f0 -> priority: 1
    1714.  Thread -> id: fb0 -> priority: 1
    1715.  Thread -> id: 2ce0 -> priority: 1
    1716. Unloading 38 Unused Serialized files (Serialized files now loaded: 0)
    1717. System memory in use before: 0.57 GB.
    1718. System memory in use after: 0.57 GB.
    1719.  
    1720. Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 7704.
    1721. Total: 9.049969 ms (FindLiveObjects: 0.655360 ms CreateObjectMapping: 0.144335 ms MarkObjects: 8.220529 ms  DeleteObjects: 0.029257 ms)
    1722.  
    1723. Start importing Assets/Scripts/Tests/DensityFieldTest.cs guid(611908c158c132c40a2cbc4a5214172a)
    1724. Done importing asset: 'Assets/Scripts/Tests/DensityFieldTest.cs' (target hash: '3d1eea1dea5d4e964e263968792fc834') in 0.009804 seconds
    1725. AssetDatabase: script compilation time: 0.072821s
    1726. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    1727. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    1728. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    1729. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    1730. Assets\Scripts\Tests\DensityFieldTest.cs(43,20): warning CS0649: Field 'DensityFieldTest.Voxel.material' is never assigned to, and will always have its default value 0
    1731. Assets\Scripts\Tests\DensityFieldTest.cs(44,22): warning CS0649: Field 'DensityFieldTest.Voxel.value' is never assigned to, and will always have its default value 0
    1732. Reloading assemblies after forced synchronous recompile.
    1733. Begin MonoManager ReloadAssembly
    1734. Symbol file LoadedFromMemory doesn't match image C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    1735. Native extension for WindowsStandalone target not found
    1736. Refreshing native plugins compatible for Editor in 3.82 ms, found 0 plugins.
    1737. Preloading 0 native plugins for Editor in 0.00 ms.
    1738. Mono: successfully reloaded assembly
    1739. Refresh completed in 0.000002 seconds.
    1740. - Completed reload, in  1.377 seconds
    1741. Platform modules already initialized, skipping
    1742. Refreshing native plugins compatible for Editor in 3.35 ms, found 0 plugins.
    1743. Preloading 0 native plugins for Editor in 0.00 ms.
    1744. Refresh completed in 3.015055 seconds.
    1745. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    1746. RefreshProfiler: Total: 3013.365ms
    1747.     InvokeBeforeRefreshCallbacks: 0.383ms
    1748.     ApplyChangesToAssetFolders: 0.060ms
    1749.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    1750.     CleanLegacyArtifacts: 0.000ms
    1751.     Scan: 148.644ms
    1752.     UnregisterDeletedAssets: 0.000ms
    1753.     InitializeImportedAssetsSnapshot: 5.030ms
    1754.     GetAllGuidsForCategorization: 0.964ms
    1755.     CategorizeAssets: 57.924ms
    1756.     ImportAndPostprocessOutOfDateAssets: 2114.307ms (1437.023ms without children)
    1757.         ImportManagerImport: 20.203ms (10.015ms without children)
    1758.             ImportInProcess: 10.160ms
    1759.             ImportOutOfProcess: 0.000ms
    1760.             UpdateCategorizedAssets: 0.028ms
    1761.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1762.                 RemoteAssetCacheResolve: 0.000ms
    1763.                 RemoteAssetCacheDownloadFile: 0.000ms
    1764.         CompileScripts: 587.816ms
    1765.         PostProcessAllAssets: 52.911ms
    1766.         ReloadImportedAssets: 7.756ms
    1767.     InvokeProjectHasChanged: 1.023ms
    1768.     UpdateImportedAssetsSnapshot: 8.599ms
    1769.     ReloadSourceAssets: 2.591ms
    1770.     UnloadImportedAssets: 0.671ms
    1771.     Hotreload: 9.629ms
    1772.     FixTempGuids: 0.005ms
    1773.     Untracked: 672.135ms
    1774. d3d12: upload buffer was full! Waited for COPY queue for 2.584 ms.
    1775. d3d12: upload buffer was full! Waited for COPY queue for 1.671 ms.
    1776. d3d12: upload buffer was full! Waited for COPY queue for 1.644 ms.
    1777. d3d12: upload buffer was full! Waited for COPY queue for 1.629 ms.
    1778. d3d12: upload buffer was full! Waited for COPY queue for 1.576 ms.
    1779. d3d12: upload buffer was full! Waited for COPY queue for 1.703 ms.
    1780. d3d12: upload buffer was full! Waited for COPY queue for 1.603 ms.
    1781. d3d12: upload buffer was full! Waited for COPY queue for 1.685 ms.
    1782. d3d12: upload buffer was full! Waited for COPY queue for 1.621 ms.
    1783. d3d12: upload buffer was full! Waited for COPY queue for 1.708 ms.
    1784. d3d12: upload buffer was full! Waited for COPY queue for 1.575 ms.
    1785. d3d12: upload buffer was full! Waited for COPY queue for 1.658 ms.
    1786. d3d12: upload buffer was full! Waited for COPY queue for 1.587 ms.
    1787. d3d12: upload buffer was full! Waited for COPY queue for 1.694 ms.
    1788. d3d12: upload buffer was full! Waited for COPY queue for 1.665 ms.
    1789. d3d12: upload buffer was full! Waited for COPY queue for 1.666 ms.
    1790. d3d12: upload buffer was full! Waited for COPY queue for 1.612 ms.
    1791. d3d12: upload buffer was full! Waited for COPY queue for 1.172 ms.
    1792. d3d12: upload buffer was full! Waited for COPY queue for 1.445 ms.
    1793. d3d12: generating mipmaps for array textures is not yet supported.
    1794. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    1795.  
    1796. Refreshing native plugins compatible for Editor in 3.33 ms, found 0 plugins.
    1797. Preloading 0 native plugins for Editor in 0.00 ms.
    1798. Refresh completed in 0.124565 seconds.
    1799. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    1800. RefreshProfiler: Total: 124.266ms
    1801.     InvokeBeforeRefreshCallbacks: 0.380ms
    1802.     ApplyChangesToAssetFolders: 0.060ms
    1803.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    1804.     CleanLegacyArtifacts: 0.000ms
    1805.     Scan: 72.362ms
    1806.     UnregisterDeletedAssets: 0.000ms
    1807.     InitializeImportedAssetsSnapshot: 5.234ms
    1808.     GetAllGuidsForCategorization: 0.428ms
    1809.     CategorizeAssets: 28.657ms
    1810.     ImportAndPostprocessOutOfDateAssets: 5.357ms (5.358ms without children)
    1811.         ImportManagerImport: 0.000ms (0.000ms without children)
    1812.             ImportInProcess: 0.000ms
    1813.             ImportOutOfProcess: 0.000ms
    1814.             UpdateCategorizedAssets: 0.000ms
    1815.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1816.                 RemoteAssetCacheResolve: 0.000ms
    1817.                 RemoteAssetCacheDownloadFile: 0.000ms
    1818.         CompileScripts: 0.000ms
    1819.         PostProcessAllAssets: 0.000ms
    1820.         ReloadImportedAssets: 0.000ms
    1821.     InvokeProjectHasChanged: 0.000ms
    1822.     UpdateImportedAssetsSnapshot: -0.000ms
    1823.     ReloadSourceAssets: 1.242ms
    1824.     UnloadImportedAssets: 0.233ms
    1825.     Hotreload: 4.737ms
    1826.     FixTempGuids: 0.003ms
    1827.     Untracked: 5.572ms
    1828. Reloading assemblies for play mode.
    1829. Begin MonoManager ReloadAssembly
    1830. Symbol file LoadedFromMemory doesn't match image C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    1831. Native extension for WindowsStandalone target not found
    1832. Refreshing native plugins compatible for Editor in 3.37 ms, found 0 plugins.
    1833. Preloading 0 native plugins for Editor in 0.00 ms.
    1834. Mono: successfully reloaded assembly
    1835. - Completed reload, in  1.376 seconds
    1836. Platform modules already initialized, skipping
    1837. Loaded scene 'Temp/__Backupscenes/0.backup'
    1838.    Deserialize:            0.687 ms
    1839.    Integration:            433.396 ms
    1840.    Integration of assets:  0.002 ms
    1841.    Thread Wait Time:       19.074 ms
    1842.    Total Operation Time:   453.159 ms
    1843. 0
    1844. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1845. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1846. UnityEngine.Logger:Log(LogType, Object)
    1847. UnityEngine.Debug:Log(Object)
    1848. DensityFieldTest:Start() (at Assets\Scripts\Tests\DensityFieldTest.cs:107)
    1849. (Filename: Assets/Scripts/Tests/DensityFieldTest.cs Line: 107)
    1850.  
    1851. 0
    1852. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1853. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1854. UnityEngine.Logger:Log(LogType, Object)
    1855. UnityEngine.Debug:Log(Object)
    1856. DensityFieldTest:Start() (at Assets\Scripts\Tests\DensityFieldTest.cs:108)
    1857. (Filename: Assets/Scripts/Tests/DensityFieldTest.cs Line: 108)
    1858.  
    1859. 0
    1860. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1861. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1862. UnityEngine.Logger:Log(LogType, Object)
    1863. UnityEngine.Debug:Log(Object)
    1864. DensityFieldTest:Start() (at Assets\Scripts\Tests\DensityFieldTest.cs:109)
    1865. (Filename: Assets/Scripts/Tests/DensityFieldTest.cs Line: 109)
    1866.  
    1867. 0
    1868. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1869. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1870. UnityEngine.Logger:Log(LogType, Object)
    1871. UnityEngine.Debug:Log(Object)
    1872. DensityFieldTest:Start() (at Assets\Scripts\Tests\DensityFieldTest.cs:110)
    1873. (Filename: Assets/Scripts/Tests/DensityFieldTest.cs Line: 110)
    1874.  
    1875. 0
    1876. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1877. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1878. UnityEngine.Logger:Log(LogType, Object)
    1879. UnityEngine.Debug:Log(Object)
    1880. DensityFieldTest:Start() (at Assets\Scripts\Tests\DensityFieldTest.cs:111)
    1881. (Filename: Assets/Scripts/Tests/DensityFieldTest.cs Line: 111)
    1882.  
    1883. d3d12: upload buffer was full! Waited for COPY queue for 2.548 ms.
    1884. d3d12: upload buffer was full! Waited for COPY queue for 1.679 ms.
    1885. d3d12: upload buffer was full! Waited for COPY queue for 1.598 ms.
    1886. d3d12: upload buffer was full! Waited for COPY queue for 1.694 ms.
    1887. d3d12: upload buffer was full! Waited for COPY queue for 1.625 ms.
    1888. d3d12: upload buffer was full! Waited for COPY queue for 1.615 ms.
    1889. d3d12: upload buffer was full! Waited for COPY queue for 1.673 ms.
    1890. d3d12: upload buffer was full! Waited for COPY queue for 1.617 ms.
    1891. d3d12: upload buffer was full! Waited for COPY queue for 1.601 ms.
    1892. d3d12: upload buffer was full! Waited for COPY queue for 1.597 ms.
    1893. d3d12: upload buffer was full! Waited for COPY queue for 1.606 ms.
    1894. d3d12: upload buffer was full! Waited for COPY queue for 1.625 ms.
    1895. d3d12: upload buffer was full! Waited for COPY queue for 1.580 ms.
    1896. d3d12: upload buffer was full! Waited for COPY queue for 1.598 ms.
    1897. d3d12: upload buffer was full! Waited for COPY queue for 1.562 ms.
    1898. d3d12: upload buffer was full! Waited for COPY queue for 1.601 ms.
    1899. d3d12: upload buffer was full! Waited for COPY queue for 1.576 ms.
    1900. d3d12: upload buffer was full! Waited for COPY queue for 1.152 ms.
    1901. d3d12: upload buffer was full! Waited for COPY queue for 1.411 ms.
    1902. d3d12: generating mipmaps for array textures is not yet supported.
    1903. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    1904.  
    1905. d3d12: generating mipmaps for array textures is not yet supported.
    1906. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    1907.  
    1908. Setting up 4 worker threads for Enlighten.
    1909.  Thread -> id: 3084 -> priority: 1
    1910.  Thread -> id: 5f74 -> priority: 1
    1911.  Thread -> id: 51f8 -> priority: 1
    1912.  Thread -> id: ebc -> priority: 1
    1913. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    1914. Loaded scene 'Temp/__Backupscenes/0.backup'
    1915.    Deserialize:            0.832 ms
    1916.    Integration:            4.778 ms
    1917.    Integration of assets:  0.002 ms
    1918.    Thread Wait Time:       18.581 ms
    1919.    Total Operation Time:   24.192 ms
    1920. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 173. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1921. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1922. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1923. UnityEngine.Logger:Log(LogType, Object)
    1924. UnityEngine.Debug:LogWarning(Object)
    1925. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1926. UnityEngine.ComputeBuffer:Finalize()
    1927. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1928.  
    1929. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 172. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1930. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1931. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1932. UnityEngine.Logger:Log(LogType, Object)
    1933. UnityEngine.Debug:LogWarning(Object)
    1934. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1935. UnityEngine.ComputeBuffer:Finalize()
    1936. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1937.  
    1938. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 171. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1939. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1940. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1941. UnityEngine.Logger:Log(LogType, Object)
    1942. UnityEngine.Debug:LogWarning(Object)
    1943. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1944. UnityEngine.ComputeBuffer:Finalize()
    1945. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1946.  
    1947. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 169. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1948. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1949. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1950. UnityEngine.Logger:Log(LogType, Object)
    1951. UnityEngine.Debug:LogWarning(Object)
    1952. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1953. UnityEngine.ComputeBuffer:Finalize()
    1954. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1955.  
    1956. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 167. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1957. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1958. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1959. UnityEngine.Logger:Log(LogType, Object)
    1960. UnityEngine.Debug:LogWarning(Object)
    1961. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1962. UnityEngine.ComputeBuffer:Finalize()
    1963. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1964.  
    1965. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 166. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1966. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1967. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1968. UnityEngine.Logger:Log(LogType, Object)
    1969. UnityEngine.Debug:LogWarning(Object)
    1970. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1971. UnityEngine.ComputeBuffer:Finalize()
    1972. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1973.  
    1974. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 165. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    1975. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1976. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1977. UnityEngine.Logger:Log(LogType, Object)
    1978. UnityEngine.Debug:LogWarning(Object)
    1979. UnityEngine.ComputeBuffer:Dispose(Boolean)
    1980. UnityEngine.ComputeBuffer:Finalize()
    1981. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1982.  
    1983. System memory in use before: 288.7 MB.
    1984. System memory in use after: 289.2 MB.
    1985.  
    1986. Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 7477.
    1987. Total: 14.491556 ms (FindLiveObjects: 1.640351 ms CreateObjectMapping: 0.479086 ms MarkObjects: 12.235098 ms  DeleteObjects: 0.136046 ms)
    1988.  
    1989. d3d12: upload buffer was full! Waited for COPY queue for 2.557 ms.
    1990. d3d12: upload buffer was full! Waited for COPY queue for 1.733 ms.
    1991. d3d12: upload buffer was full! Waited for COPY queue for 1.682 ms.
    1992. d3d12: upload buffer was full! Waited for COPY queue for 1.722 ms.
    1993. d3d12: upload buffer was full! Waited for COPY queue for 1.572 ms.
    1994. d3d12: upload buffer was full! Waited for COPY queue for 1.602 ms.
    1995. d3d12: upload buffer was full! Waited for COPY queue for 1.605 ms.
    1996. d3d12: upload buffer was full! Waited for COPY queue for 1.644 ms.
    1997. d3d12: upload buffer was full! Waited for COPY queue for 1.639 ms.
    1998. d3d12: upload buffer was full! Waited for COPY queue for 1.641 ms.
    1999. d3d12: upload buffer was full! Waited for COPY queue for 1.634 ms.
    2000. d3d12: upload buffer was full! Waited for COPY queue for 1.581 ms.
    2001. d3d12: upload buffer was full! Waited for COPY queue for 1.640 ms.
    2002. d3d12: upload buffer was full! Waited for COPY queue for 1.617 ms.
    2003. d3d12: upload buffer was full! Waited for COPY queue for 1.572 ms.
    2004. d3d12: upload buffer was full! Waited for COPY queue for 1.614 ms.
    2005. d3d12: upload buffer was full! Waited for COPY queue for 1.587 ms.
    2006. d3d12: upload buffer was full! Waited for COPY queue for 1.122 ms.
    2007. d3d12: upload buffer was full! Waited for COPY queue for 1.412 ms.
    2008. d3d12: generating mipmaps for array textures is not yet supported.
    2009. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    2010.  
    2011. Setting up 4 worker threads for Enlighten.
    2012.  Thread -> id: 1c38 -> priority: 1
    2013.  Thread -> id: 4fb8 -> priority: 1
    2014.  Thread -> id: 4bec -> priority: 1
    2015.  Thread -> id: 5dcc -> priority: 1
    2016. Unloading 38 Unused Serialized files (Serialized files now loaded: 0)
    2017. System memory in use before: 0.57 GB.
    2018. System memory in use after: 0.57 GB.
    2019.  
    2020. Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 7754.
    2021. Total: 8.433618 ms (FindLiveObjects: 0.671452 ms CreateObjectMapping: 0.146286 ms MarkObjects: 7.583942 ms  DeleteObjects: 0.031208 ms)
    2022.  
    2023. Start importing Assets/Scripts/Tests/DensityFieldTest.cs guid(611908c158c132c40a2cbc4a5214172a)
    2024. Done importing asset: 'Assets/Scripts/Tests/DensityFieldTest.cs' (target hash: 'fbe5cef37eb63e82ea492362b32b24eb') in 0.010255 seconds
    2025. AssetDatabase: script compilation time: 0.072630s
    2026. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    2027. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    2028. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    2029. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    2030. Assets\Scripts\Tests\DensityFieldTest.cs(43,20): warning CS0649: Field 'DensityFieldTest.Voxel.material' is never assigned to, and will always have its default value 0
    2031. Assets\Scripts\Tests\DensityFieldTest.cs(44,22): warning CS0649: Field 'DensityFieldTest.Voxel.value' is never assigned to, and will always have its default value 0
    2032. Reloading assemblies after forced synchronous recompile.
    2033. Begin MonoManager ReloadAssembly
    2034. Symbol file LoadedFromMemory doesn't match image C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    2035. Native extension for WindowsStandalone target not found
    2036. Refreshing native plugins compatible for Editor in 3.83 ms, found 0 plugins.
    2037. Preloading 0 native plugins for Editor in 0.00 ms.
    2038. Mono: successfully reloaded assembly
    2039. Refresh completed in 0.000002 seconds.
    2040. - Completed reload, in  1.494 seconds
    2041. Platform modules already initialized, skipping
    2042. Refreshing native plugins compatible for Editor in 3.31 ms, found 0 plugins.
    2043. Preloading 0 native plugins for Editor in 0.00 ms.
    2044. Refresh completed in 3.026322 seconds.
    2045. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    2046. RefreshProfiler: Total: 3023.755ms
    2047.     InvokeBeforeRefreshCallbacks: 0.358ms
    2048.     ApplyChangesToAssetFolders: 0.074ms
    2049.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    2050.     CleanLegacyArtifacts: 0.000ms
    2051.     Scan: 149.077ms
    2052.     UnregisterDeletedAssets: 0.000ms
    2053.     InitializeImportedAssetsSnapshot: 6.061ms
    2054.     GetAllGuidsForCategorization: 0.842ms
    2055.     CategorizeAssets: 59.626ms
    2056.     ImportAndPostprocessOutOfDateAssets: 2230.275ms (1551.262ms without children)
    2057.         ImportManagerImport: 21.103ms (10.437ms without children)
    2058.             ImportInProcess: 10.637ms
    2059.             ImportOutOfProcess: 0.000ms
    2060.             UpdateCategorizedAssets: 0.029ms
    2061.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    2062.                 RemoteAssetCacheResolve: 0.000ms
    2063.                 RemoteAssetCacheDownloadFile: 0.000ms
    2064.         CompileScripts: 588.566ms
    2065.         PostProcessAllAssets: 52.514ms
    2066.         ReloadImportedAssets: 8.165ms
    2067.     InvokeProjectHasChanged: 0.698ms
    2068.     UpdateImportedAssetsSnapshot: 8.665ms
    2069.     ReloadSourceAssets: 2.543ms
    2070.     UnloadImportedAssets: 0.669ms
    2071.     Hotreload: 9.677ms
    2072.     FixTempGuids: 0.003ms
    2073.     Untracked: 563.853ms
    2074. d3d12: upload buffer was full! Waited for COPY queue for 2.548 ms.
    2075. d3d12: upload buffer was full! Waited for COPY queue for 1.633 ms.
    2076. d3d12: upload buffer was full! Waited for COPY queue for 1.579 ms.
    2077. d3d12: upload buffer was full! Waited for COPY queue for 1.622 ms.
    2078. d3d12: upload buffer was full! Waited for COPY queue for 1.631 ms.
    2079. d3d12: upload buffer was full! Waited for COPY queue for 1.651 ms.
    2080. d3d12: upload buffer was full! Waited for COPY queue for 1.567 ms.
    2081. d3d12: upload buffer was full! Waited for COPY queue for 1.631 ms.
    2082. d3d12: upload buffer was full! Waited for COPY queue for 1.654 ms.
    2083. d3d12: upload buffer was full! Waited for COPY queue for 1.657 ms.
    2084. d3d12: upload buffer was full! Waited for COPY queue for 1.675 ms.
    2085. d3d12: upload buffer was full! Waited for COPY queue for 1.618 ms.
    2086. d3d12: upload buffer was full! Waited for COPY queue for 1.581 ms.
    2087. d3d12: upload buffer was full! Waited for COPY queue for 1.567 ms.
    2088. d3d12: upload buffer was full! Waited for COPY queue for 1.551 ms.
    2089. d3d12: upload buffer was full! Waited for COPY queue for 1.568 ms.
    2090. d3d12: upload buffer was full! Waited for COPY queue for 1.552 ms.
    2091. d3d12: upload buffer was full! Waited for COPY queue for 1.186 ms.
    2092. d3d12: upload buffer was full! Waited for COPY queue for 1.418 ms.
    2093. d3d12: generating mipmaps for array textures is not yet supported.
    2094. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    2095.  
    2096. Refreshing native plugins compatible for Editor in 3.35 ms, found 0 plugins.
    2097. Preloading 0 native plugins for Editor in 0.00 ms.
    2098. Refresh completed in 0.121677 seconds.
    2099. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    2100. RefreshProfiler: Total: 121.404ms
    2101.     InvokeBeforeRefreshCallbacks: 0.355ms
    2102.     ApplyChangesToAssetFolders: 0.056ms
    2103.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    2104.     CleanLegacyArtifacts: 0.000ms
    2105.     Scan: 71.412ms
    2106.     UnregisterDeletedAssets: 0.000ms
    2107.     InitializeImportedAssetsSnapshot: 5.312ms
    2108.     GetAllGuidsForCategorization: 0.413ms
    2109.     CategorizeAssets: 27.106ms
    2110.     ImportAndPostprocessOutOfDateAssets: 5.090ms (5.090ms without children)
    2111.         ImportManagerImport: 0.000ms (0.000ms without children)
    2112.             ImportInProcess: 0.000ms
    2113.             ImportOutOfProcess: 0.000ms
    2114.             UpdateCategorizedAssets: 0.000ms
    2115.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    2116.                 RemoteAssetCacheResolve: 0.000ms
    2117.                 RemoteAssetCacheDownloadFile: 0.000ms
    2118.         CompileScripts: 0.000ms
    2119.         PostProcessAllAssets: 0.000ms
    2120.         ReloadImportedAssets: 0.000ms
    2121.     InvokeProjectHasChanged: 0.000ms
    2122.     UpdateImportedAssetsSnapshot: -0.000ms
    2123.     ReloadSourceAssets: 1.157ms
    2124.     UnloadImportedAssets: 0.228ms
    2125.     Hotreload: 4.673ms
    2126.     FixTempGuids: 0.004ms
    2127.     Untracked: 5.597ms
    2128. Reloading assemblies for play mode.
    2129. Begin MonoManager ReloadAssembly
    2130. Symbol file LoadedFromMemory doesn't match image C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    2131. Native extension for WindowsStandalone target not found
    2132. Refreshing native plugins compatible for Editor in 3.27 ms, found 0 plugins.
    2133. Preloading 0 native plugins for Editor in 0.00 ms.
    2134. Mono: successfully reloaded assembly
    2135. - Completed reload, in  1.345 seconds
    2136. Platform modules already initialized, skipping
    2137. Loaded scene 'Temp/__Backupscenes/0.backup'
    2138.    Deserialize:            0.709 ms
    2139.    Integration:            516.203 ms
    2140.    Integration of assets:  0.007 ms
    2141.    Thread Wait Time:       18.331 ms
    2142.    Total Operation Time:   535.250 ms
    2143. d3d12: upload buffer was full! Waited for COPY queue for 2.535 ms.
    2144. d3d12: upload buffer was full! Waited for COPY queue for 1.610 ms.
    2145. d3d12: upload buffer was full! Waited for COPY queue for 1.567 ms.
    2146. d3d12: upload buffer was full! Waited for COPY queue for 1.566 ms.
    2147. d3d12: upload buffer was full! Waited for COPY queue for 1.648 ms.
    2148. d3d12: upload buffer was full! Waited for COPY queue for 1.633 ms.
    2149. d3d12: upload buffer was full! Waited for COPY queue for 1.574 ms.
    2150. d3d12: upload buffer was full! Waited for COPY queue for 1.618 ms.
    2151. d3d12: upload buffer was full! Waited for COPY queue for 1.601 ms.
    2152. d3d12: upload buffer was full! Waited for COPY queue for 1.609 ms.
    2153. d3d12: upload buffer was full! Waited for COPY queue for 1.559 ms.
    2154. d3d12: upload buffer was full! Waited for COPY queue for 1.585 ms.
    2155. d3d12: upload buffer was full! Waited for COPY queue for 1.611 ms.
    2156. d3d12: upload buffer was full! Waited for COPY queue for 1.600 ms.
    2157. d3d12: upload buffer was full! Waited for COPY queue for 1.644 ms.
    2158. d3d12: upload buffer was full! Waited for COPY queue for 1.702 ms.
    2159. d3d12: upload buffer was full! Waited for COPY queue for 1.623 ms.
    2160. d3d12: upload buffer was full! Waited for COPY queue for 1.168 ms.
    2161. d3d12: upload buffer was full! Waited for COPY queue for 1.416 ms.
    2162. d3d12: generating mipmaps for array textures is not yet supported.
    2163. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    2164.  
    2165. d3d12: generating mipmaps for array textures is not yet supported.
    2166. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    2167.  
    2168. Setting up 4 worker threads for Enlighten.
    2169.  Thread -> id: 5e00 -> priority: 1
    2170.  Thread -> id: 38ec -> priority: 1
    2171.  Thread -> id: 5dfc -> priority: 1
    2172.  Thread -> id: 2bf8 -> priority: 1
    2173. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    2174. Loaded scene 'Temp/__Backupscenes/0.backup'
    2175.    Deserialize:            0.689 ms
    2176.    Integration:            5.258 ms
    2177.    Integration of assets:  0.003 ms
    2178.    Thread Wait Time:       18.834 ms
    2179.    Total Operation Time:   24.785 ms
    2180. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 149. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    2181. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2182. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2183. UnityEngine.Logger:Log(LogType, Object)
    2184. UnityEngine.Debug:LogWarning(Object)
    2185. UnityEngine.ComputeBuffer:Dispose(Boolean)
    2186. UnityEngine.ComputeBuffer:Finalize()
    2187. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    2188.  
    2189. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 150. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    2190. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2191. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2192. UnityEngine.Logger:Log(LogType, Object)
    2193. UnityEngine.Debug:LogWarning(Object)
    2194. UnityEngine.ComputeBuffer:Dispose(Boolean)
    2195. UnityEngine.ComputeBuffer:Finalize()
    2196. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    2197.  
    2198. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 151. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    2199. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2200. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2201. UnityEngine.Logger:Log(LogType, Object)
    2202. UnityEngine.Debug:LogWarning(Object)
    2203. UnityEngine.ComputeBuffer:Dispose(Boolean)
    2204. UnityEngine.ComputeBuffer:Finalize()
    2205. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    2206.  
    2207. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 153. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    2208. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2209. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2210. UnityEngine.Logger:Log(LogType, Object)
    2211. UnityEngine.Debug:LogWarning(Object)
    2212. UnityEngine.ComputeBuffer:Dispose(Boolean)
    2213. UnityEngine.ComputeBuffer:Finalize()
    2214. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    2215.  
    2216. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 155. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    2217. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2218. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2219. UnityEngine.Logger:Log(LogType, Object)
    2220. UnityEngine.Debug:LogWarning(Object)
    2221. UnityEngine.ComputeBuffer:Dispose(Boolean)
    2222. UnityEngine.ComputeBuffer:Finalize()
    2223. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    2224.  
    2225. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 156. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    2226. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2227. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2228. UnityEngine.Logger:Log(LogType, Object)
    2229. UnityEngine.Debug:LogWarning(Object)
    2230. UnityEngine.ComputeBuffer:Dispose(Boolean)
    2231. UnityEngine.ComputeBuffer:Finalize()
    2232. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    2233.  
    2234. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 157. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    2235. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2236. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2237. UnityEngine.Logger:Log(LogType, Object)
    2238. UnityEngine.Debug:LogWarning(Object)
    2239. UnityEngine.ComputeBuffer:Dispose(Boolean)
    2240. UnityEngine.ComputeBuffer:Finalize()
    2241. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    2242.  
    2243. System memory in use before: 296.9 MB.
    2244. System memory in use after: 297.4 MB.
    2245.  
    2246. Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 7527.
    2247. Total: 9.542221 ms (FindLiveObjects: 0.733379 ms CreateObjectMapping: 0.195535 ms MarkObjects: 8.461169 ms  DeleteObjects: 0.151406 ms)
    2248.  
    2249. d3d12: upload buffer was full! Waited for COPY queue for 2.586 ms.
    2250. d3d12: upload buffer was full! Waited for COPY queue for 1.629 ms.
    2251. d3d12: upload buffer was full! Waited for COPY queue for 1.585 ms.
    2252. d3d12: upload buffer was full! Waited for COPY queue for 1.610 ms.
    2253. d3d12: upload buffer was full! Waited for COPY queue for 1.601 ms.
    2254. d3d12: upload buffer was full! Waited for COPY queue for 1.577 ms.
    2255. d3d12: upload buffer was full! Waited for COPY queue for 1.606 ms.
    2256. d3d12: upload buffer was full! Waited for COPY queue for 1.672 ms.
    2257. d3d12: upload buffer was full! Waited for COPY queue for 1.556 ms.
    2258. d3d12: upload buffer was full! Waited for COPY queue for 1.597 ms.
    2259. d3d12: upload buffer was full! Waited for COPY queue for 1.577 ms.
    2260. d3d12: upload buffer was full! Waited for COPY queue for 1.691 ms.
    2261. d3d12: upload buffer was full! Waited for COPY queue for 1.567 ms.
    2262. d3d12: upload buffer was full! Waited for COPY queue for 1.603 ms.
    2263. d3d12: upload buffer was full! Waited for COPY queue for 1.563 ms.
    2264. d3d12: upload buffer was full! Waited for COPY queue for 1.594 ms.
    2265. d3d12: upload buffer was full! Waited for COPY queue for 1.559 ms.
    2266. d3d12: upload buffer was full! Waited for COPY queue for 1.144 ms.
    2267. d3d12: upload buffer was full! Waited for COPY queue for 1.412 ms.
    2268. d3d12: generating mipmaps for array textures is not yet supported.
    2269. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    2270.  
    2271. Setting up 4 worker threads for Enlighten.
    2272.  Thread -> id: 5de0 -> priority: 1
    2273.  Thread -> id: 61c -> priority: 1
    2274.  Thread -> id: 1d8c -> priority: 1
    2275.  Thread -> id: 5d24 -> priority: 1
    2276. Unloading 38 Unused Serialized files (Serialized files now loaded: 0)
    2277. System memory in use before: 0.57 GB.
    2278. System memory in use after: 0.57 GB.
    2279.  
    2280. Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 7804.
    2281. Total: 8.924407 ms (FindLiveObjects: 0.673646 ms CreateObjectMapping: 0.227231 ms MarkObjects: 7.990616 ms  DeleteObjects: 0.032427 ms)
    2282.  
    2283. Reloading assemblies due to reload request.
    2284. Begin MonoManager ReloadAssembly
    2285. Symbol file LoadedFromMemory doesn't match image C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    2286. Native extension for WindowsStandalone target not found
    2287. Refreshing native plugins compatible for Editor in 4.74 ms, found 0 plugins.
    2288. Preloading 0 native plugins for Editor in 0.00 ms.
    2289. Mono: successfully reloaded assembly
    2290. Refresh completed in 0.000001 seconds.
    2291. RefreshInfo: RefreshV2(NoUpdateAssetOptions)
    2292. RefreshProfiler: Total: 0.000ms
    2293.     InvokeBeforeRefreshCallbacks: 0.000ms
    2294.     ApplyChangesToAssetFolders: 0.000ms
    2295.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    2296.     CleanLegacyArtifacts: 0.000ms
    2297.     Scan: 0.000ms
    2298.     UnregisterDeletedAssets: 0.000ms
    2299.     InitializeImportedAssetsSnapshot: 0.000ms
    2300.     GetAllGuidsForCategorization: 0.000ms
    2301.     CategorizeAssets: 0.000ms
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    2303.         ImportManagerImport: 0.000ms (0.000ms without children)
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    2306.             UpdateCategorizedAssets: 0.000ms
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    2313.     InvokeProjectHasChanged: 0.000ms
    2314.     UpdateImportedAssetsSnapshot: 0.000ms
    2315.     ReloadSourceAssets: 0.000ms
    2316.     UnloadImportedAssets: 0.000ms
    2317.     Hotreload: 0.000ms
    2318.     FixTempGuids: 0.000ms
    2319.     Untracked: 0.000ms
    2320. Refreshing native plugins compatible for Editor in 3.31 ms, found 0 plugins.
    2321. Preloading 0 native plugins for Editor in 0.00 ms.
    2322. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions)
    2323. RefreshProfiler: Total: 134.336ms
    2324.     InvokeBeforeRefreshCallbacks: 0.357ms
    2325.     ApplyChangesToAssetFolders: 0.062ms
    2326.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    2327.     CleanLegacyArtifacts: 0.000ms
    2328.     Scan: 71.376ms
    2329.     UnregisterDeletedAssets: 0.000ms
    2330.     InitializeImportedAssetsSnapshot: 4.734ms
    2331.     GetAllGuidsForCategorization: 0.410ms
    2332.     CategorizeAssets: 42.042ms
    2333.     ImportAndPostprocessOutOfDateAssets: 3.609ms (3.610ms without children)
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    2336.             ImportOutOfProcess: 0.000ms
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    2340.                 RemoteAssetCacheDownloadFile: 0.000ms
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    2343.         ReloadImportedAssets: 0.000ms
    2344.     InvokeProjectHasChanged: 0.000ms
    2345.     UpdateImportedAssetsSnapshot: -0.001ms
    2346.     ReloadSourceAssets: 1.593ms
    2347.     UnloadImportedAssets: 0.233ms
    2348.     Hotreload: 5.639ms
    2349.     FixTempGuids: 0.003ms
    2350.     Untracked: 4.279ms
    2351. - Completed reload, in  1.525 seconds
    2352. Platform modules already initialized, skipping
    2353. Reloading assemblies for play mode.
    2354. Begin MonoManager ReloadAssembly
    2355. Symbol file LoadedFromMemory doesn't match image C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    2356. Native extension for WindowsStandalone target not found
    2357. Refreshing native plugins compatible for Editor in 3.32 ms, found 0 plugins.
    2358. Preloading 0 native plugins for Editor in 0.00 ms.
    2359. Mono: successfully reloaded assembly
    2360. - Completed reload, in  1.329 seconds
    2361. Platform modules already initialized, skipping
    2362. Loaded scene 'Temp/__Backupscenes/0.backup'
    2363.    Deserialize:            0.707 ms
    2364.    Integration:            512.509 ms
    2365.    Integration of assets:  0.004 ms
    2366.    Thread Wait Time:       18.607 ms
    2367.    Total Operation Time:   531.827 ms
    2368. d3d12: upload buffer was full! Waited for COPY queue for 2.602 ms.
    2369. d3d12: upload buffer was full! Waited for COPY queue for 1.689 ms.
    2370. d3d12: upload buffer was full! Waited for COPY queue for 1.645 ms.
    2371. d3d12: upload buffer was full! Waited for COPY queue for 1.633 ms.
    2372. d3d12: upload buffer was full! Waited for COPY queue for 1.566 ms.
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    2381. d3d12: upload buffer was full! Waited for COPY queue for 1.640 ms.
    2382. d3d12: upload buffer was full! Waited for COPY queue for 1.603 ms.
    2383. d3d12: upload buffer was full! Waited for COPY queue for 1.629 ms.
    2384. d3d12: upload buffer was full! Waited for COPY queue for 1.575 ms.
    2385. d3d12: upload buffer was full! Waited for COPY queue for 1.155 ms.
    2386. d3d12: upload buffer was full! Waited for COPY queue for 1.444 ms.
    2387. d3d12: generating mipmaps for array textures is not yet supported.
    2388. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    2389.  
    2390. Setting up 4 worker threads for Enlighten.
    2391.  Thread -> id: 3694 -> priority: 1
    2392.  Thread -> id: 1ea0 -> priority: 1
    2393.  Thread -> id: 2608 -> priority: 1
    2394.  Thread -> id: d04 -> priority: 1
    2395. d3d12: upload buffer was full! Waited for COPY queue for 1.629 ms.
    2396. Unloading 155 Unused Serialized files (Serialized files now loaded: 0)
    2397. Loaded scene 'Temp/__Backupscenes/0.backup'
    2398.    Deserialize:            0.761 ms
    2399.    Integration:            6.227 ms
    2400.    Integration of assets:  0.002 ms
    2401.    Thread Wait Time:       18.233 ms
    2402.    Total Operation Time:   25.224 ms
    2403. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 149. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    2404. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2405. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2406. UnityEngine.Logger:Log(LogType, Object)
    2407. UnityEngine.Debug:LogWarning(Object)
    2408. UnityEngine.ComputeBuffer:Dispose(Boolean)
    2409. UnityEngine.ComputeBuffer:Finalize()
    2410. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    2411.  
    2412. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 150. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    2413. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2414. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2415. UnityEngine.Logger:Log(LogType, Object)
    2416. UnityEngine.Debug:LogWarning(Object)
    2417. UnityEngine.ComputeBuffer:Dispose(Boolean)
    2418. UnityEngine.ComputeBuffer:Finalize()
    2419. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    2420.  
    2421. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 151. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    2422. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2423. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2424. UnityEngine.Logger:Log(LogType, Object)
    2425. UnityEngine.Debug:LogWarning(Object)
    2426. UnityEngine.ComputeBuffer:Dispose(Boolean)
    2427. UnityEngine.ComputeBuffer:Finalize()
    2428. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    2429.  
    2430. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 153. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    2431. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2432. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2433. UnityEngine.Logger:Log(LogType, Object)
    2434. UnityEngine.Debug:LogWarning(Object)
    2435. UnityEngine.ComputeBuffer:Dispose(Boolean)
    2436. UnityEngine.ComputeBuffer:Finalize()
    2437. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    2438.  
    2439. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 155. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    2440. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2441. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2442. UnityEngine.Logger:Log(LogType, Object)
    2443. UnityEngine.Debug:LogWarning(Object)
    2444. UnityEngine.ComputeBuffer:Dispose(Boolean)
    2445. UnityEngine.ComputeBuffer:Finalize()
    2446. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    2447.  
    2448. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 156. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    2449. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2450. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2451. UnityEngine.Logger:Log(LogType, Object)
    2452. UnityEngine.Debug:LogWarning(Object)
    2453. UnityEngine.ComputeBuffer:Dispose(Boolean)
    2454. UnityEngine.ComputeBuffer:Finalize()
    2455. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    2456.  
    2457. GarbageCollector disposing of ComputeBuffer allocated in C:\Users\mattb\Desktop\Voxel Engine\Assets\Scripts\Tests\DensityFieldTest.cs at line 157. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
    2458. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2459. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2460. UnityEngine.Logger:Log(LogType, Object)
    2461. UnityEngine.Debug:LogWarning(Object)
    2462. UnityEngine.ComputeBuffer:Dispose(Boolean)
    2463. UnityEngine.ComputeBuffer:Finalize()
    2464. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    2465.  
    2466. System memory in use before: 399.1 MB.
    2467. System memory in use after: 399.6 MB.
    2468.  
    2469. Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 7612.
    2470. Total: 8.997062 ms (FindLiveObjects: 0.686080 ms CreateObjectMapping: 0.141653 ms MarkObjects: 8.014997 ms  DeleteObjects: 0.153600 ms)
    2471.  
    2472. Setting up 4 worker threads for Enlighten.
    2473.  Thread -> id: 18d8 -> priority: 1
    2474.  Thread -> id: 59b0 -> priority: 1
    2475.  Thread -> id: 5d64 -> priority: 1
    2476.  Thread -> id: 51f0 -> priority: 1
    2477. d3d12: upload buffer was full! Waited for COPY queue for 2.595 ms.
    2478. d3d12: upload buffer was full! Waited for COPY queue for 1.670 ms.
    2479. d3d12: upload buffer was full! Waited for COPY queue for 1.595 ms.
    2480. d3d12: upload buffer was full! Waited for COPY queue for 1.616 ms.
    2481. d3d12: upload buffer was full! Waited for COPY queue for 1.577 ms.
    2482. d3d12: upload buffer was full! Waited for COPY queue for 1.615 ms.
    2483. d3d12: upload buffer was full! Waited for COPY queue for 1.648 ms.
    2484. d3d12: upload buffer was full! Waited for COPY queue for 1.668 ms.
    2485. d3d12: upload buffer was full! Waited for COPY queue for 1.660 ms.
    2486. d3d12: upload buffer was full! Waited for COPY queue for 1.651 ms.
    2487. d3d12: upload buffer was full! Waited for COPY queue for 1.571 ms.
    2488. d3d12: upload buffer was full! Waited for COPY queue for 1.630 ms.
    2489. d3d12: upload buffer was full! Waited for COPY queue for 1.684 ms.
    2490. d3d12: upload buffer was full! Waited for COPY queue for 1.708 ms.
    2491. d3d12: upload buffer was full! Waited for COPY queue for 1.604 ms.
    2492. d3d12: upload buffer was full! Waited for COPY queue for 1.713 ms.
    2493. d3d12: upload buffer was full! Waited for COPY queue for 1.661 ms.
    2494. d3d12: upload buffer was full! Waited for COPY queue for 1.273 ms.
    2495. d3d12: upload buffer was full! Waited for COPY queue for 1.436 ms.
    2496. d3d12: generating mipmaps for array textures is not yet supported.
    2497. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    2498.  
    2499. Unloading 38 Unused Serialized files (Serialized files now loaded: 0)
    2500. System memory in use before: 0.66 GB.
    2501. System memory in use after: 0.66 GB.
    2502.  
    2503. Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 7889.
    2504. Total: 8.955371 ms (FindLiveObjects: 0.677791 ms CreateObjectMapping: 0.159208 ms MarkObjects: 8.076193 ms  DeleteObjects: 0.041448 ms)
    2505.  
    2506. Start importing Assets/Scripts/Tests/DensityFieldTest.cs guid(611908c158c132c40a2cbc4a5214172a)
    2507. Done importing asset: 'Assets/Scripts/Tests/DensityFieldTest.cs' (target hash: 'de9434ca61311eb22a05d7af891bf25d') in 0.012129 seconds
    2508. AssetDatabase: script compilation time: 0.073096s
    2509. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    2510. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    2511. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    2512. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    2513. Assets\Scripts\Tests\DensityFieldTest.cs(43,20): warning CS0649: Field 'DensityFieldTest.Voxel.material' is never assigned to, and will always have its default value 0
    2514. Assets\Scripts\Tests\DensityFieldTest.cs(44,22): warning CS0649: Field 'DensityFieldTest.Voxel.value' is never assigned to, and will always have its default value 0
    2515. Reloading assemblies after forced synchronous recompile.
    2516. Begin MonoManager ReloadAssembly
    2517. Symbol file LoadedFromMemory doesn't match image C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    2518. Native extension for WindowsStandalone target not found
    2519. Refreshing native plugins compatible for Editor in 3.93 ms, found 0 plugins.
    2520. Preloading 0 native plugins for Editor in 0.00 ms.
    2521. Mono: successfully reloaded assembly
    2522. Refresh completed in 0.000002 seconds.
    2523. - Completed reload, in  1.450 seconds
    2524. Platform modules already initialized, skipping
    2525. Refreshing native plugins compatible for Editor in 3.31 ms, found 0 plugins.
    2526. Preloading 0 native plugins for Editor in 0.00 ms.
    2527. Refresh completed in 3.955012 seconds.
    2528. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    2529. RefreshProfiler: Total: 3953.520ms
    2530.     InvokeBeforeRefreshCallbacks: 0.399ms
    2531.     ApplyChangesToAssetFolders: 0.070ms
    2532.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    2533.     CleanLegacyArtifacts: 0.000ms
    2534.     Scan: 149.987ms
    2535.     UnregisterDeletedAssets: 0.000ms
    2536.     InitializeImportedAssetsSnapshot: 6.822ms
    2537.     GetAllGuidsForCategorization: 0.814ms
    2538.     CategorizeAssets: 59.721ms
    2539.     ImportAndPostprocessOutOfDateAssets: 3049.372ms (1511.377ms without children)
    2540.         ImportManagerImport: 25.327ms (12.831ms without children)
    2541.             ImportInProcess: 12.467ms
    2542.             ImportOutOfProcess: 0.000ms
    2543.             UpdateCategorizedAssets: 0.028ms
    2544.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    2545.                 RemoteAssetCacheResolve: 0.000ms
    2546.                 RemoteAssetCacheDownloadFile: 0.000ms
    2547.         CompileScripts: 1439.044ms
    2548.         PostProcessAllAssets: 53.984ms
    2549.         ReloadImportedAssets: 10.549ms
    2550.     InvokeProjectHasChanged: 0.805ms
    2551.     UpdateImportedAssetsSnapshot: 9.091ms
    2552.     ReloadSourceAssets: 2.691ms
    2553.     UnloadImportedAssets: 0.636ms
    2554.     Hotreload: 9.826ms
    2555.     FixTempGuids: 0.003ms
    2556.     Untracked: 672.373ms
    2557. Refreshing native plugins compatible for Editor in 4.43 ms, found 0 plugins.
    2558. Preloading 0 native plugins for Editor in 0.00 ms.
    2559. Refresh completed in 0.137937 seconds.
    2560. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    2561. RefreshProfiler: Total: 137.552ms
    2562.     InvokeBeforeRefreshCallbacks: 0.417ms
    2563.     ApplyChangesToAssetFolders: 0.058ms
    2564.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    2565.     CleanLegacyArtifacts: 0.000ms
    2566.     Scan: 74.665ms
    2567.     UnregisterDeletedAssets: 0.000ms
    2568.     InitializeImportedAssetsSnapshot: 5.313ms
    2569.     GetAllGuidsForCategorization: 0.776ms
    2570.     CategorizeAssets: 33.105ms
    2571.     ImportAndPostprocessOutOfDateAssets: 9.881ms (9.880ms without children)
    2572.         ImportManagerImport: 0.000ms (0.000ms without children)
    2573.             ImportInProcess: 0.000ms
    2574.             ImportOutOfProcess: 0.000ms
    2575.             UpdateCategorizedAssets: 0.000ms
    2576.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    2577.                 RemoteAssetCacheResolve: 0.000ms
    2578.                 RemoteAssetCacheDownloadFile: 0.000ms
    2579.         CompileScripts: 0.000ms
    2580.         PostProcessAllAssets: 0.001ms
    2581.         ReloadImportedAssets: 0.000ms
    2582.     InvokeProjectHasChanged: 0.000ms
    2583.     UpdateImportedAssetsSnapshot: -0.000ms
    2584.     ReloadSourceAssets: 2.619ms
    2585.     UnloadImportedAssets: 0.354ms
    2586.     Hotreload: 5.440ms
    2587.     FixTempGuids: 0.005ms
    2588.     Untracked: 4.918ms
    2589. d3d12: upload buffer was full! Waited for COPY queue for 2.621 ms.
    2590. d3d12: upload buffer was full! Waited for COPY queue for 1.635 ms.
    2591. d3d12: upload buffer was full! Waited for COPY queue for 1.560 ms.
    2592. d3d12: upload buffer was full! Waited for COPY queue for 1.571 ms.
    2593. d3d12: upload buffer was full! Waited for COPY queue for 1.587 ms.
    2594. d3d12: upload buffer was full! Waited for COPY queue for 1.555 ms.
    2595. d3d12: upload buffer was full! Waited for COPY queue for 1.605 ms.
    2596. d3d12: upload buffer was full! Waited for COPY queue for 1.668 ms.
    2597. d3d12: upload buffer was full! Waited for COPY queue for 1.631 ms.
    2598. d3d12: upload buffer was full! Waited for COPY queue for 1.626 ms.
    2599. d3d12: upload buffer was full! Waited for COPY queue for 1.590 ms.
    2600. d3d12: upload buffer was full! Waited for COPY queue for 1.592 ms.
    2601. d3d12: upload buffer was full! Waited for COPY queue for 1.632 ms.
    2602. d3d12: upload buffer was full! Waited for COPY queue for 1.733 ms.
    2603. d3d12: upload buffer was full! Waited for COPY queue for 1.644 ms.
    2604. d3d12: upload buffer was full! Waited for COPY queue for 1.614 ms.
    2605. d3d12: upload buffer was full! Waited for COPY queue for 1.662 ms.
    2606. d3d12: upload buffer was full! Waited for COPY queue for 1.172 ms.
    2607. d3d12: upload buffer was full! Waited for COPY queue for 1.414 ms.
    2608. d3d12: generating mipmaps for array textures is not yet supported.
    2609. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    2610.  
    2611. Start importing Assets/Scripts/Tests/DensityFieldTest.cs guid(611908c158c132c40a2cbc4a5214172a)
    2612. Done importing asset: 'Assets/Scripts/Tests/DensityFieldTest.cs' (target hash: '280d22dfe81e2f9880c5e8fcc9c1f0fa') in 0.011693 seconds
    2613. AssetDatabase: script compilation time: 0.073300s
    2614. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    2615. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    2616. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    2617. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    2618. Assets\Scripts\Tests\DensityFieldTest.cs(44,22): warning CS0649: Field 'DensityFieldTest.Voxel.value' is never assigned to, and will always have its default value 0
    2619. Assets\Scripts\Tests\DensityFieldTest.cs(43,20): warning CS0649: Field 'DensityFieldTest.Voxel.material' is never assigned to, and will always have its default value 0
    2620. Reloading assemblies after forced synchronous recompile.
    2621. Begin MonoManager ReloadAssembly
    2622. Symbol file LoadedFromMemory doesn't match image C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    2623. Native extension for WindowsStandalone target not found
    2624. Refreshing native plugins compatible for Editor in 3.29 ms, found 0 plugins.
    2625. Preloading 0 native plugins for Editor in 0.00 ms.
    2626. Mono: successfully reloaded assembly
    2627. Refresh completed in 0.000002 seconds.
    2628. - Completed reload, in  1.502 seconds
    2629. Platform modules already initialized, skipping
    2630. Refreshing native plugins compatible for Editor in 3.40 ms, found 0 plugins.
    2631. Preloading 0 native plugins for Editor in 0.00 ms.
    2632. Refresh completed in 3.274389 seconds.
    2633. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    2634. RefreshProfiler: Total: 3272.605ms
    2635.    InvokeBeforeRefreshCallbacks: 0.374ms
    2636.    ApplyChangesToAssetFolders: 0.067ms
    2637.    WriteModifiedImportersToTextMetaFiles: 0.000ms
    2638.    CleanLegacyArtifacts: 0.000ms
    2639.    Scan: 163.425ms
    2640.    UnregisterDeletedAssets: 0.000ms
    2641.    InitializeImportedAssetsSnapshot: 5.372ms
    2642.    GetAllGuidsForCategorization: 0.964ms
    2643.    CategorizeAssets: 73.282ms
    2644.    ImportAndPostprocessOutOfDateAssets: 2276.906ms (1563.114ms without children)
    2645.        ImportManagerImport: 24.494ms (12.338ms without children)
    2646.            ImportInProcess: 12.128ms
    2647.            ImportOutOfProcess: 0.000ms
    2648.            UpdateCategorizedAssets: 0.029ms
    2649.            RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    2650.                RemoteAssetCacheResolve: 0.000ms
    2651.                RemoteAssetCacheDownloadFile: 0.000ms
    2652.        CompileScripts: 613.129ms
    2653.        PostProcessAllAssets: 56.960ms
    2654.        ReloadImportedAssets: 10.042ms
    2655.    InvokeProjectHasChanged: 0.789ms
    2656.    UpdateImportedAssetsSnapshot: 9.167ms
    2657.    ReloadSourceAssets: 3.656ms
    2658.    UnloadImportedAssets: 0.725ms
    2659.    Hotreload: 9.400ms
    2660.    FixTempGuids: 0.006ms
    2661.    Untracked: 737.638ms
    2662. Refreshing native plugins compatible for Editor in 3.30 ms, found 0 plugins.
    2663. Preloading 0 native plugins for Editor in 0.00 ms.
    2664. Refresh completed in 0.120828 seconds.
    2665. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    2666. RefreshProfiler: Total: 120.088ms
    2667.    InvokeBeforeRefreshCallbacks: 0.510ms
    2668.    ApplyChangesToAssetFolders: 0.060ms
    2669.    WriteModifiedImportersToTextMetaFiles: 0.000ms
    2670.    CleanLegacyArtifacts: 0.000ms
    2671.    Scan: 70.999ms
    2672.    UnregisterDeletedAssets: 0.000ms
    2673.    InitializeImportedAssetsSnapshot: 5.199ms
    2674.    GetAllGuidsForCategorization: 0.424ms
    2675.    CategorizeAssets: 26.932ms
    2676.    ImportAndPostprocessOutOfDateAssets: 5.188ms (5.188ms without children)
    2677.        ImportManagerImport: 0.000ms (0.000ms without children)
    2678.            ImportInProcess: 0.000ms
    2679.            ImportOutOfProcess: 0.000ms
    2680.            UpdateCategorizedAssets: 0.000ms
    2681.            RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    2682.                RemoteAssetCacheResolve: 0.000ms
    2683.                RemoteAssetCacheDownloadFile: 0.000ms
    2684.        CompileScripts: 0.000ms
    2685.        PostProcessAllAssets: 0.000ms
    2686.        ReloadImportedAssets: 0.000ms
    2687.    InvokeProjectHasChanged: 0.000ms
    2688.    UpdateImportedAssetsSnapshot: -0.000ms
    2689.    ReloadSourceAssets: 1.180ms
    2690.    UnloadImportedAssets: 0.243ms
    2691.    Hotreload: 4.121ms
    2692.    FixTempGuids: 0.003ms
    2693.    Untracked: 5.228ms
    2694. d3d12: upload buffer was full! Waited for COPY queue for 2.539 ms.
    2695. d3d12: upload buffer was full! Waited for COPY queue for 1.705 ms.
    2696. d3d12: upload buffer was full! Waited for COPY queue for 1.594 ms.
    2697. d3d12: upload buffer was full! Waited for COPY queue for 1.558 ms.
    2698. d3d12: upload buffer was full! Waited for COPY queue for 1.566 ms.
    2699. d3d12: upload buffer was full! Waited for COPY queue for 1.557 ms.
    2700. d3d12: upload buffer was full! Waited for COPY queue for 1.589 ms.
    2701. d3d12: upload buffer was full! Waited for COPY queue for 1.576 ms.
    2702. d3d12: upload buffer was full! Waited for COPY queue for 1.642 ms.
    2703. d3d12: upload buffer was full! Waited for COPY queue for 1.658 ms.
    2704. d3d12: upload buffer was full! Waited for COPY queue for 1.653 ms.
    2705. d3d12: upload buffer was full! Waited for COPY queue for 1.675 ms.
    2706. d3d12: upload buffer was full! Waited for COPY queue for 1.656 ms.
    2707. d3d12: upload buffer was full! Waited for COPY queue for 1.659 ms.
    2708. d3d12: upload buffer was full! Waited for COPY queue for 1.574 ms.
    2709. d3d12: upload buffer was full! Waited for COPY queue for 1.657 ms.
    2710. d3d12: upload buffer was full! Waited for COPY queue for 1.758 ms.
    2711. d3d12: upload buffer was full! Waited for COPY queue for 1.150 ms.
    2712. d3d12: upload buffer was full! Waited for COPY queue for 1.407 ms.
    2713. d3d12: generating mipmaps for array textures is not yet supported.
    2714. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/RenderTextureD3D12.cpp Line: 255)
    2715.  
    2716. <RI> Initialized touch support.
    2717.  
    2718. Reloading assemblies for play mode.
    2719. Begin MonoManager ReloadAssembly
    2720. Symbol file LoadedFromMemory doesn't match image C:\Users\mattb\Desktop\Voxel Engine\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    2721. Native extension for WindowsStandalone target not found
    2722. Refreshing native plugins compatible for Editor in 3.72 ms, found 0 plugins.
    2723. Preloading 0 native plugins for Editor in 0.00 ms.
    2724. Mono: successfully reloaded assembly
    2725. - Completed reload, in  1.457 seconds
    2726. Platform modules already initialized, skipping
    2727. Loaded scene 'Temp/__Backupscenes/0.backup'
    2728.     Deserialize:            0.717 ms
    2729.     Integration:            457.095 ms
    2730.     Integration of assets:  0.009 ms
    2731.     Thread Wait Time:       18.732 ms
    2732.     Total Operation Time:   476.553 ms
    2733. d3d12: failed to Close a command list (80070057).
    2734. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/D3D12CommandList.cpp Line: 55)
    2735.  
    2736. d3d12: failed to Reset a command list (80070057).
    2737. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/D3D12CommandList.cpp Line: 70)
    2738.  
    2739. d3d12: failed to Map a compute readback buffer (887a0005).
    2740. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/GfxDeviceD3D12.cpp Line: 3391)
    2741.  
    2742. d3d12: failed to Close a command list (80004005).
    2743. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/D3D12CommandList.cpp Line: 55)
    2744.  
    2745. d3d12: swapchain present failed (887a0005).
    2746. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/D3D12SwapChain.cpp Line: 537)
    2747.  
    2748. d3d12: swapchain present failed (887a0005).
    2749. d3d12:     DXGI_ERROR_DEVICE_REMOVED reason (887a0001).
    2750. d3d12 : CreateCommittedResource 'BufferD3D12::CreateBufferResource() Buffer' (65536 x 1) format 0 failed (887a0005).
    2751.     Device Memory Stats:
    2752.         Local AvailableForReservation: 955410022, Budget: 1327444787, CurrentUsage: 1291902976, CurrentReservation: 67108864
    2753.         Non-local AvailableForReservation: 3848836659, Budget: 2545463500, CurrentUsage: 106799104, CurrentReservation: 0
    2754. d3d12: CreateCommittedResource for buffer failed.
    2755. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/BufferD3D12.cpp Line: 215)
    2756.  
    2757. d3d12: failed to create a buffer of size 65536
    2758. BufferD3D12 : Unexpected null accessor on Buffer
    2759. (Filename: c:\buildslave\unity\build\runtime\gfxdevice\d3d12\BufferD3D12.h Line: 253)
    2760.  
    2761. Crash!!!
    2762. SymInit: Symbol-SearchPath: 'C:/Program Files/Unity/Hub/Editor/2019.3.0a10/Editor/Data/Mono;.;C:\Users\mattb\Desktop\Voxel Engine;C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'mattb'
    2763. OS-Version: 10.0.0
    2764. C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\Unity.exe:Unity.exe (00007FF646430000), size: 135856128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.3.0.18090
    2765. C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFA24120000), size: 1970176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.799
    2766. C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFA22590000), size: 724992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.753
    2767. C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFA21330000), size: 2568192 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.885
    2768. C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFA210E0000), size: 1974272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    2769. C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFA20F30000), size: 1015808 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.677
    2770. C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FFA20490000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    2771. C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFA22780000), size: 1638400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.376
    2772. C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFA20590000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    2773. C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFA22560000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.285
    2774. C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\optix.6.0.0.dll:optix.6.0.0.dll (00007FFA1BA80000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.0.0.0
    2775. C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFA20CC0000), size: 1642496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.885
    2776. C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFA204F0000), size: 651264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.619
    2777. C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\libfbxsdk.dll:libfbxsdk.dll (00007FF9F0F30000), size: 8511488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.1.1.0
    2778. C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFA22650000), size: 659456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.471
    2779. C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFA21DC0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.17134.1
    2780. C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFA222E0000), size: 372736 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.319
    2781. C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\OpenImageDenoise.dll:OpenImageDenoise.dll (00007FF9C3540000), size: 38039552 (result: 0), SymType: '-deferred-', PDB: ''
    2782. C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFA22340000), size: 1196032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.648
    2783. C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFA22980000), size: 21233664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.885
    2784. C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFA20E60000), size: 299008 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    2785. C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFA215B0000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
    2786. C:\WINDOWS\System32\combase.dll:combase.dll (00007FFA23DC0000), size: 3284992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.885
    2787. C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\RadeonImageFilters64.dll:RadeonImageFilters64.dll (00007FFA16E50000), size: 606208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 1.2.0.0
    2788. C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFA20EB0000), size: 495616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.885
    2789. C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\OpenRL.dll:OpenRL.dll (0000000180000000), size: 12779520 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 1.5.100.0
    2790. C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFA205B0000), size: 7393280 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.885
    2791. C:\WINDOWS\System32\shlwapi.dll:shlwapi.dll (00007FFA22920000), size: 331776 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    2792. C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFA216F0000), size: 4501504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    2793. C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFA204D0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
    2794. C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\umbraoptimizer64.dll:umbraoptimizer64.dll (00007FFA06D40000), size: 1306624 (result: 0), SymType: '-deferred-', PDB: ''
    2795. C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFA204B0000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    2796. C:\Program Files\Unity\Hub\Editor\2019.3.0a10\Editor\libcef.dll:libcef.dll (00007FF9C0370000), size: 52219904 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.2062.1930.0
    2797. C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFA22470000), size: 442368 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    2798. C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFA1EFD0000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    2799. C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFA20440000), size: 311296 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    2800. C:\WINDOWS\System32\FLTLIB.DLL:FLTLIB.DLL (00007FFA20430000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    2801. C:\WINDOWS\System32\WLDAP32.dll:WLDAP32.dll (00007FFA224E0000), size: 389120 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    2802. C:\Program Files\Unity\Hub\Editor\2019.3