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Using or not the new render pipeline

Discussion in 'General Graphics' started by Mars91, Feb 28, 2019.

  1. Mars91

    Mars91

    Joined:
    Mar 6, 2012
    Posts:
    572
    Since we're starting to work on our next title (with our current one reaching console market next week :p) we're wondering if we should start to use a render pipeline or not.

    Also one of the thing which is blocking us is the low (too low) per object light and the fact that I cannot use dynamic shadow with point light.

    I would use HDRP but this has just way too much things and I'll just end up disabling everything.

    Is the built in render pipeline going to disappear anytime soon*?

    * 2 to 3 years from now.