For a client I have been using a API layer to OptixPrime via DllImports. I was wondering if there is any Unity out there (Beta or whatever), that has better support for Optix (not prime) in order to run some raytracing based calculations. We're switching to Optix proper and the workflow is a bit convoluted, so I thought I check before I go in. To give an idea. I need to spawn a few million rays, see where they collide with meshes in the scene and then spawn a few thousand rays from each of these collisions and then check where they collide. Based on that I need to run some simple calculations and report back a float for each of the initial collisions Thanks!