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Question Using openXR with split application binary breaks apk

Discussion in 'XR Interaction Toolkit and Input' started by TyI3orG, Dec 6, 2022.

  1. TyI3orG

    TyI3orG

    Joined:
    Mar 22, 2021
    Posts:
    15
    I am building my application for Quest2 using OpenXR. I am able to build and run the application if I only include the first two small scenes. When I bring in the 3rd scene(game scene) which is large the apk becomes too big to put on the headset. When I try to build with Split Application Binary turned on the application does not open on the headset, not even the first scene. I just get stuck with the Quest loading screen(three dots). I found out with building a smaller project that the apk does not work when specifically setting Split Application Binary on for a build using OpenXR. Is there a way to successfully build using OpenXR while splitting binary?
     
    VR_Junkie likes this.
  2. VR_Junkie

    VR_Junkie

    Joined:
    Nov 26, 2016
    Posts:
    77
    I had this problem as well. Could do a split application binary with openXR. If you figure it out lmk