Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

Using normal maps in Shader Graph

Discussion in 'Graphics Experimental Previews' started by Immortalis94, Jun 21, 2018.

  1. Immortalis94

    Immortalis94

    Joined:
    Feb 22, 2017
    Posts:
    11
    I am getting some weird results using normal maps in Shader Graph. Don't know if i am doing it the wrong way if someone can help, maybe try the same thing and tell me if u have such a problem. I am getting different result from using LW PBR shader :( LW PBR on the left and SG on the right. And the one in SG has some weird xOffset. Also another thing when changing the strength of the normal map left looks more natural while right goeas crazy with its highlights screen_1920x1080_2018-06-19_14-41-10.png
    Here is the shader in SG
    ShaderGraph.PNG
    [EDIT] Getting the same result with 2018.2 beta
     
    Last edited: Jun 26, 2018
    Gabriel-Guimaraes likes this.