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Using Non convex mesh colliders with non Kinematic RigidBody

Discussion in 'Physics' started by unity_g6JWuk2cQm0Ksw, Aug 7, 2018.

  1. unity_g6JWuk2cQm0Ksw

    unity_g6JWuk2cQm0Ksw

    Joined:
    Aug 3, 2018
    Posts:
    3
    Hello,

    Is there a way we can use Non convex mesh colliders with non Kinematic RigidBody?, i keep getting the error saying that i can't with unity 5+.. It's really annoying especially when we import new models with no colliders on them..
    Thanx
     
  2. Edy

    Edy

    Joined:
    Jun 3, 2010
    Posts:
    1,433
    As the error says, that's not supported in Unity anymore. This is due to changes in the underlying physics engine (nVidia PhysX). Non-kinematic rigidbodies must have convex mesh colliders. The only solution is decomposing the non-convex mesh collider into a set of convex mesh colliders.