I'm trying to use the Azure SDK library Azure Storage Data Movement in Unity 2017.2.1p2. Ultimately, the only target I care about (for now) is UWP since this is to be used in Windows Mixed Reality apps/games. I'm using the .NET scripting backend with .NET 4.6 Experimental support. I'm able to use the default Azure Storage library, but the Data Movement library gives me issues. This library only ships with two types of DLL: .NET 4.5 DLL .NET Standard 2.0 DLL The .NET 4.5 DLL works fine as a plugin in the Unity editor for that platform target only and Play mode works. The problem is when I try to produce a UWP build, Unity just doesn't like the .NET Standard 2.0 DLL, even if I flag it as "don't process" and surround my code with #if WINDOWS_UWP. I get several errors about some of the types requiring the .NET standard DLL. But even if I add that as another 'Don't process" plugin for WSA only, it makes matters worse, multiplying the errors by 10. Has anyone had any kind of success integrating a .NET standard 2.0 plugin with Unity 2017.2? I don't need to use it in the Editor in play mode, and I don't care if it doesn't get processed. I just need to produce a UWP build and run it in UWP only.