Hi, I'm creating a base building game and need to bake the navmesh at runtime every time the user places an object. But the base-building mechanic seems to work the best when the prefabs are at scales of 0.1 (when I change them to 1, it becomes very laggy and unplayable). However, the Navmesh seems to work only on scales of about 1, not 0.1. Is this true? Is there a way that I can use Navmesh with my models being 0.1 units small? If not, any other possible work-arounds? Thanks.