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Using Navmesh at scales of 0.1?

Discussion in 'Navigation' started by DylCG10, Jun 22, 2019.

  1. DylCG10

    DylCG10

    Joined:
    Nov 13, 2016
    Posts:
    7
    Hi,

    I'm creating a base building game and need to bake the navmesh at runtime every time the user places an object. But the base-building mechanic seems to work the best when the prefabs are at scales of 0.1 (when I change them to 1, it becomes very laggy and unplayable).

    However, the Navmesh seems to work only on scales of about 1, not 0.1. Is this true? Is there a way that I can use Navmesh with my models being 0.1 units small? If not, any other possible work-arounds? Thanks.
     
  2. DylCG10

    DylCG10

    Joined:
    Nov 13, 2016
    Posts:
    7
    Nevermind, fixed it!
     
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