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Using Nav Mesh on a custom terrain that is constantly updating

Discussion in 'Navigation' started by Danger_, Jun 2, 2015.

  1. Danger_

    Danger_

    Joined:
    Jun 2, 2015
    Posts:
    1
    Hello, guys. First time post and not very savvy with Unity. We're building a RTS and would like to use Nav Mesh with it, but the terrain was built in Unity and game objects that have collision are constantly being instantiated. Any guidance or help on how to achieve this? Thanks in advance.