Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Using Nav Mesh Agent with Non Human Forms

Discussion in 'Navigation' started by Geeknerd1337, Feb 1, 2018.

  1. Geeknerd1337

    Geeknerd1337

    Joined:
    Jun 5, 2013
    Posts:
    52
    So I've got this floating enemy that I'm trying to make follow the player:

    Tried setting up the NavMesh up in the proper way, thought I did it correctly but am running into an issue.

    This is what it does in-game:


    I'm trying to get it to float a bit above the ground and not do this thing where it falls to its side like it's in a life alert commercial. What am I doing wrong here?