Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Using multiple IDEs in the same project

Discussion in 'General Discussion' started by orionburcham, Apr 5, 2015.

  1. orionburcham

    orionburcham

    Joined:
    Jan 31, 2010
    Posts:
    488
    A simple question, but one I don't know much about: Has anyone here run into trouble trying to use different IDEs - say, MonoDevelop and Visual Studio - to regularly edit the same code of a Unity project?

    While we're at it, let's add editing that code on multiple operating systems to that list.

    Many thanks!
     
  2. darkhog

    darkhog

    Joined:
    Dec 4, 2012
    Posts:
    2,218
    Both MonoDevelop and VisualStudio support different line endings (unix-like: LF, window$: CRLF), so cross-OS editing won't be an issue.

    I wouldn't also worry about using different IDEs to code stuff as at the end of the day, sources are bunch of text files, you could edit them in Notepad just as well (although, obviously, this is not recommended).
     
    angrypenguin and landon912 like this.
  3. KellyThomas

    KellyThomas

    Joined:
    Jul 1, 2012
    Posts:
    39
    If you are using version control you may want to keep the project files out of the repository.

    The file masks for Visual Studio and MonoDevelop are included in this .gitignore.
     
  4. angrypenguin

    angrypenguin

    Joined:
    Dec 29, 2011
    Posts:
    15,516
    I switch between VS and MD regularly. No issues other than line-ending conversion prompts, which aren't a big deal at all. Like @darkhog says, they're just text files.