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Using more than one Unity ad on a single app/game

Discussion in 'Unity Ads' started by Zaine7673, Nov 9, 2018.

  1. Zaine7673

    Zaine7673

    Joined:
    Feb 15, 2018
    Posts:
    107
    Hi all,

    So i currently have a game with a unity video ad. the ad plays when a player click on the option for the leaderboard.

    My understanding is that unity currently does not provide banner ads in the EU. (which is a shame because i really would have liked this) - so, I am interested in the "display" ads which i understand are full image ads (please correct me if I'm wrong)

    I would like to have the video ad for when a player clicks on the leaderboard option and then a full screen image (display) ad after completing each level.

    is this at all possible or can i only choose one type of ad for both?

    thanks,
     
  2. GnRDevAnd

    GnRDevAnd

    Joined:
    Oct 18, 2018
    Posts:
    2
    Hi,

    I don't know what EU means but you can use Unity Ads with full screen videos and banner videos too.
    First, go to dashboard and create a new placement, choose banner type. After this, you need to import the correct package into Unity to have access to banners this way:

    Advertisement.Banner.Show("banner");
     
  3. Zaine7673

    Zaine7673

    Joined:
    Feb 15, 2018
    Posts:
    107
    thanks buddy. Im actually looking to find out how i can have a full screen static image ad or a image banner ad not videos.

    And I'm not really sure on how to use placements still. tried creating a new one with ad types "display" and "playables" ticked.

    then tried to show it using

    Code (CSharp):
    1. advertisement.show(placementId);
    this shows the test ad on unity editor but shows nothing on test device. not even the test ad.
     
  4. Zaine7673

    Zaine7673

    Joined:
    Feb 15, 2018
    Posts:
    107

    EU = european union