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Question Using Live Capture in an Android Build

Discussion in 'Virtual Production' started by MMeX, Dec 12, 2022.

  1. MMeX

    MMeX

    Joined:
    Aug 25, 2011
    Posts:
    3
    Hello,

    I have been able to get Live Capture to working on Windows Standalone with the help of this thread here: https://forum.unity.com/threads/how-to-use-live-capture-to-build-pc-applications.1203229/

    What I want to achieve is building for android instead of windows and connecting with an Iphone to the android device.
    When I tried the app starts normally and I don't get any errors. The server seems to be running but I can't connect to it. (checked some debug logs using logcat)

    I understand that this platform is not supported, but if anyone has an idea on how to get this working that would be much appreciated.
     
    reza-kamousi-magna likes this.
  2. thanhle

    thanhle

    Joined:
    May 2, 2013
    Posts:
    162
    Hi , can you share the code work on Windows Standalone?
     
    Last edited: Mar 21, 2023