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Question Using just the graphics package. Is it possible still ?

Discussion in 'Graphics for ECS' started by YuriyPopov, Oct 10, 2022.

  1. YuriyPopov

    YuriyPopov

    Joined:
    Sep 5, 2017
    Posts:
    237
    I want to use just the graphics part of entities. Is it still possible to do this? I remember that I used the hybrid renderer to lets say replace just the mesh renderer component in a project, but I kept the rest of the game in Mono land.
     
  2. JussiKnuuttila

    JussiKnuuttila

    Unity Technologies

    Joined:
    Jun 7, 2019
    Posts:
    351
    The Entities Graphics package only renders entities. It is possible to use the BatchRendererGroup API directly with custom code, without using Entities.
     
  3. YuriyPopov

    YuriyPopov

    Joined:
    Sep 5, 2017
    Posts:
    237
    Sure I'm very happy to write my own code using BatchRendererGroup. Two questions. When will DrawProcedural be available so I can implement my cluster rendering with it and when will the Burst Occlussion System work with GameObjects rendered with BRG ?