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Using job system for editor tools

Discussion in 'C# Job System' started by amarcolina, Apr 23, 2019.

  1. amarcolina

    amarcolina

    Joined:
    Jun 19, 2014
    Posts:
    65
    For using jobs while creating editor tools, you would want your editor tools to always run at full speed (use burst, optimizations, turn off safety checks etc...) but as far as I know any editor tools would be constrained to use whatever settings the user has set up in their editor. Is there a way to override these settings for specific jobs/assemblies to ensure that editor tools can always control their own performance settings?