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Using ik costraint seems to offset the 3d model i'm working with

Discussion in 'Animation Rigging' started by DEX_Crowind, Sep 6, 2019.

  1. DEX_Crowind

    DEX_Crowind

    Joined:
    Feb 19, 2019
    Posts:
    2
    I followed the setup guide but i'm noticing an odd behaviour: while the model plays the idle animation correctly if no costraints are applied, as i enable a costraint the model is offset upwards. I fail to understand why, i tried various costraints configurations and i can't figure it out: how does this happens? What am i doing wrong?

    Bug video:


    Bug package: https://mega.nz/#!Zg5FUS5Z!pRNzGf5s2IiCt4ktqRcVYexV_3qQbLu8I1WV_uBHRCg
     
  2. simonbz

    simonbz

    Unity Technologies

    Joined:
    Sep 28, 2015
    Posts:
    295
    rebelactions and davehunt_unity like this.