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Question using http signaling protocol

Discussion in 'Unity Render Streaming' started by SBV, May 11, 2023.

  1. SBV

    SBV

    Joined:
    Jun 3, 2020
    Posts:
    21
    Good afternoon. I am using http signaling protocol. Here is such an error.
    [impolite-PeerConnection ConnectionState:Connected IceConnectionState:Connected SignalingState:HaveLocalOffer GatheringState:Complete] glare - ignoreOffer.
    What does it mean and how to fix it?
     
  2. kannan-xiao4

    kannan-xiao4

    Unity Technologies

    Joined:
    Nov 5, 2020
    Posts:
    76
    The client has already sent an offer and is waiting for an answer from the other client, and has received another offer.
    Please ignore this error and accept the Answer.

    https://github.com/Unity-Technologi...eaming/Runtime/Scripts/PeerConnection.cs#L267
     
  3. SBV

    SBV

    Joined:
    Jun 3, 2020
    Posts:
    21
    Fine. Thank you.
     
  4. SBV

    SBV

    Joined:
    Jun 3, 2020
    Posts:
    21
    Good afternoon. I am using https signaling protocol. bidirectional mode. What does this error mean and how to fix it? [polite-PeerConnection ConnectionState:New IceConnectionState:New SignalingState:HaveLocalOffer GatheringState:Complete] This candidate cannot accept state.
     
  5. kannan-xiao4

    kannan-xiao4

    Unity Technologies

    Joined:
    Nov 5, 2020
    Posts:
    76
    That error occurs when an IceCandidate is received without signaling being completed yet.

    The condition reported in the issue below is by design.
    https://github.com/Unity-Technologies/com.unity.webrtc/issues/347

    If you can send and receive data without problems, you can ignore it.