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Question Using GitHub Ci/CD ATO Automatically Update Multiplay Build

Discussion in 'Game Server Hosting' started by bugattiguy527, Sep 29, 2023.

  1. bugattiguy527

    bugattiguy527

    Joined:
    Jul 7, 2023
    Posts:
    4
    Hello! I am using a GitHub workflow using GameCI that builds my game for my Dedicated Server build. When it builds it, it outputs the built files as a zipped file. Would it be possible to take those files, upzip them, then automatically update a certain builds files with those new files automatically in a unity multiply dedicated server from the GitHub workflow?
     
  2. jackward84

    jackward84

    Joined:
    Jan 26, 2017
    Posts:
    87
    Yes, it's possible to do this, the guides to do this are in the documentation here: https://docs.unity.com/ugs/en-us/manual/game-server-hosting/manual/guides/api-workflows

    I set this up for my project a few months ago, it was fairly easy, the hardest bit was just getting the file uploads thought the content API to play ball. You have to submit the files and their content hash/size to the content API using
    entry_by_path
    . If the file hash has changed from the server, the server will return you a "signed url" you can use to upload the changed file to. Upload those, create a new build version and you're done.
     
    Last edited: Sep 30, 2023