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Question Using GitHub Actions to build & test Unity project

Discussion in 'Formats & External Tools' started by erdostamasa, Feb 11, 2021.

  1. erdostamasa


    Mar 28, 2020
    I'm trying to setup a system where I can automatically build&test my project when pulling on GitHub.
    I'm using GameCi ( but I ran into some problems with the license verification. I tried both the manual files activation with a Personal license and using my Pro key (from the student plan) but neither worked.
    Has anyone managed to set up a system like this with unity?

    Here are some of the errors I'm getting:
    Code (csharp):
    1. LICENSE SYSTEM [2021211 10:38:54] Headers:
    2.     HTTP/1.1 500 Internal Server Error
    3.     Reason: Internal Server Error
    4.     Vary: Accept-Encoding
    5.     Content-Encoding: deflate
    6.     sc-token-expires-in: 7198
    7.     Cache-Control: no-cache, no-store, must-revalidate
    8.     Pragma: no-cache
    9.     Expires: 0
    10.     sc-request-id: 44e3330f-863a-4d00-9dce-1ca1f1a53a04
    11.     Content-Type: text/html
    12.     Contnt-Length: 29

    Code (csharp):
    1. LICENSE SYSTEM [2021211 10:38:54] Error fetching removed)
    2. Cancelling DisplayDialog: Information There was a problem communicating with the license server. Would you like to do a manual activation instead?
    3. This should not be called in batch mode.
    5. (Filename: ./Editor/Platform/Linux/EditorUtility.cpp Line: 274)
    7. Unclassified error occured while trying to activate license.