Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only. On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live. Read our full announcement for more information and let us know if you have any questions.

Question Using GitHub Actions to build & test Unity project

Discussion in 'Formats & External Tools' started by erdostamasa, Feb 11, 2021.

  1. erdostamasa


    Mar 28, 2020
    I'm trying to setup a system where I can automatically build&test my project when pulling on GitHub.
    I'm using GameCi ( but I ran into some problems with the license verification. I tried both the manual files activation with a Personal license and using my Pro key (from the student plan) but neither worked.
    Has anyone managed to set up a system like this with unity?

    Here are some of the errors I'm getting:
    Code (csharp):
    1. LICENSE SYSTEM [2021211 10:38:54] Headers:
    2.     HTTP/1.1 500 Internal Server Error
    3.     Reason: Internal Server Error
    4.     Vary: Accept-Encoding
    5.     Content-Encoding: deflate
    6.     sc-token-expires-in: 7198
    7.     Cache-Control: no-cache, no-store, must-revalidate
    8.     Pragma: no-cache
    9.     Expires: 0
    10.     sc-request-id: 44e3330f-863a-4d00-9dce-1ca1f1a53a04
    11.     Content-Type: text/html
    12.     Contnt-Length: 29

    Code (csharp):
    1. LICENSE SYSTEM [2021211 10:38:54] Error fetching removed)
    2. Cancelling DisplayDialog: Information There was a problem communicating with the license server. Would you like to do a manual activation instead?
    3. This should not be called in batch mode.
    5. (Filename: ./Editor/Platform/Linux/EditorUtility.cpp Line: 274)
    7. Unclassified error occured while trying to activate license.