Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Question Using GitHub Actions to build & test Unity project

Discussion in 'Formats & External Tools' started by erdostamasa, Feb 11, 2021.

  1. erdostamasa

    erdostamasa

    Joined:
    Mar 28, 2020
    Posts:
    32
    Hello!
    I'm trying to setup a system where I can automatically build&test my project when pulling on GitHub.
    I'm using GameCi (https://game.ci/docs/github/getting-started) but I ran into some problems with the license verification. I tried both the manual files activation with a Personal license and using my Pro key (from the student plan) but neither worked.
    Has anyone managed to set up a system like this with unity?

    Here are some of the errors I'm getting:
    Code (csharp):
    1. LICENSE SYSTEM [2021211 10:38:54] Headers:
    2.     HTTP/1.1 500 Internal Server Error
    3.     Reason: Internal Server Error
    4.     Vary: Accept-Encoding
    5.     Content-Encoding: deflate
    6.     sc-token-expires-in: 7198
    7.     Cache-Control: no-cache, no-store, must-revalidate
    8.     Pragma: no-cache
    9.     Expires: 0
    10.     sc-request-id: 44e3330f-863a-4d00-9dce-1ca1f1a53a04
    11.     Content-Type: text/html
    12.     Contnt-Length: 29

    Code (csharp):
    1. LICENSE SYSTEM [2021211 10:38:54] Error fetching https://license.unity3d.com/update/poll?cmd=9&tx_id=af0959851efa814b2b4fcbe0cfb15878&(serial removed)
    2. Cancelling DisplayDialog: Information There was a problem communicating with the license server. Would you like to do a manual activation instead?
    3. This should not be called in batch mode.
    4.  
    5. (Filename: ./Editor/Platform/Linux/EditorUtility.cpp Line: 274)
    6.  
    7. Unclassified error occured while trying to activate license.