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Using GI with HDRP > Static vs dynamic meshes

Discussion in 'High Definition Render Pipeline' started by eco_bach, Aug 27, 2019.

  1. eco_bach

    eco_bach

    Joined:
    Jul 8, 2013
    Posts:
    1,601
    It seems their is no more 'Light Map Static ' option for your static meshes with the new HDRP.
    I believe you should use 'Contribute GI' instead.

    What about for dynamics meshes say for a rigged avatar, what option would you use with GI?
    The same as for static meshes?
    Confused....
     
  2. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Dynamic objects will receive GI via lightprobes but currently don't (and never have) contributed dynamic GI.