Hello, I want to know if an another gameobject is behind, in front of, above, below, etc from my player gameobject. Whats the fastest (low overhead) way to do this? I was thinking to calc the yaw and pitch of the other gameobject.from my player gameobject so a yaw and pitch of 180 would be behind my player. yaw and pitch of 0 would be in front. A yaw of 90 and pitch of 0 might be right or left depending on direction the yaw value is increasing. A pitch of 90 and yaw of 0 would be above or below, again based on the direction the pitch.value is increasing. Is this a fast efficient way? If so, next question, of course.... Given two game objects how can I get the yaw and pitch from one of the gameobjects using its forward vector?