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Using FBX Exporter messes up materials of Vroid VRM?

Discussion in 'Asset Importing & Exporting' started by ml785, Dec 22, 2021.

  1. ml785

    ml785

    Joined:
    Dec 20, 2018
    Posts:
    119
    I am trying to export a VRM into an FBX to edit in Blender.
    To do this, I have installed UniVRM to import the VRM, and FBXExporter to export it as an FBX.

    This almost works great. However, I have an issue where the resulting FBX has messed up materials. Please see below comparisons of how the materials of `PlainGuy7` appear in the Unity editor, versus how they appear in Blender (`Material preview` selected).

    What might be the cause for this? In Unity I am able to assign it the old material and that works fine but my future workflow plans are definitely disrupted by this problem.

    Edit: I have 'solved' this by using CATS VRM Importer plugin within Blender.
     
    Last edited: Dec 22, 2021