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Using external editor for Collision Geometry

Discussion in 'External Tools' started by SuperTasche, Sep 25, 2019.

  1. SuperTasche

    SuperTasche

    Joined:
    Jun 1, 2017
    Posts:
    1
    Hello.

    I plan to write my own tool for creating the collision geometry for my 2.5D game.
    I need to know the capabilities of importing data to Unity, in order to create Game Objects/Components with my specified parameters.

    The collision geometry consists of Game Objects with Polygon Collider 2D Components. The external editor that I want to build, should create the parameters for Transform and Polygon Collider 2D Point coordinates.

    Is there a way in Unity, of importing data for automated Game Object and Component creation?

    Greetings,
    Johannes