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Question Using Emotiv to Control Unity Environmental Lighting

Discussion in 'Scripting' started by JunSeiichi, Mar 7, 2023.

  1. JunSeiichi

    JunSeiichi

    Joined:
    Sep 23, 2022
    Posts:
    11
    Hi All, I would like to know if it is possible to make use of one's concentration level (namely Performance Metrics) in Emotiv to control a "Point Light" on a player character such that this point light follows the player character. In addition, the higher the concentration of one from Emotiv, the higher the "intensity" that a Light of type "Point" is able to light up the environment.

    As this is the first time I'm attempting to make sure of such integration, please do point out the steps in order to implement this.

    Much Appreciated!
     
    Last edited: Mar 7, 2023
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,745
    It's no different than any other third-party SDK.

    These are the steps:

    - Investigate the Emotiv API itself, learn if it is an SDK that can be part of another program, etc., see what its requirements are, see if they offer a Unity integration, etc.

    - Once you know that it can be, hurry over to the external library / SDK integration pages of the Unity manual to start getting the lay of the land.

    - work through enough examples of their API documentation that you can do what you need.