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Using DOF with Physical Camera

Discussion in '2018.2 Beta' started by User340, May 16, 2018.

  1. User340

    User340

    Joined:
    Feb 28, 2007
    Posts:
    3,001
    Thanks for putting in the Physical Camera feature in 2018.2. I would really like to see it have the Depth Of Field blur effect, are you guys planning on adding that feature? If not, what is the best way to simulate it in conjunction with the Physical Camera feature?
     
  2. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    <wonders if thread belongs here or in graphics previews and gives up>
     
  3. elbows

    elbows

    Joined:
    Nov 28, 2009
    Posts:
    2,502
    Are you familiar with the Depth of Field effect in the PostProcessing 2.0 effects from Unity?

    I believe it doesnt work with the new Physical Camera feature yet, but there are signs on github that they are working on making them compatible:

    https://github.com/Unity-Technologies/PostProcessing/issues/555
    https://github.com/Unity-Technologies/PostProcessing/pull/549
     
  4. elbows

    elbows

    Joined:
    Nov 28, 2009
    Posts:
    2,502
    I can see why that might be an issue for you plenty of times this year! In this case I think its slightly less of a dilemma because the physical camera stuff is very much a 2018.2 feature, even though we are speaking here of augmenting it with the post-processing effects, if it were me I would leave it here.
     
    hippocoder likes this.
  5. thomaschollet

    thomaschollet

    Unity Technologies

    Joined:
    Nov 2, 2016
    Posts:
    17
    elbows and OllyNicholson like this.