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Feedback Using Debug.Log inside burst

Discussion in 'Project Tiny' started by Sarkahn, Feb 9, 2021.

  1. Sarkahn


    Jan 9, 2013
    So for a few versions of burst now we've been able to use UnityEngine.Debug.Log inside bursted jobs. It's really annoying to have to disable burst on a job just to print something for debug purposes, especially combined with the build times of a tiny project. Any chance we can get support for Debug.Log in a bursted job inside Tiny?
  2. kevinmv


    Unity Technologies

    Nov 15, 2018
    Hey hey!

    We agree. The underlying support for this to work requires some changes but we are working through them and hope to have the support ready in release soon.

    All the best,
    gtk2k and Sarkahn like this.