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Feedback Using Debug.Log inside burst

Discussion in 'Project Tiny' started by Sarkahn, Feb 9, 2021.

  1. Sarkahn

    Sarkahn

    Joined:
    Jan 9, 2013
    Posts:
    440
    So for a few versions of burst now we've been able to use UnityEngine.Debug.Log inside bursted jobs. It's really annoying to have to disable burst on a job just to print something for debug purposes, especially combined with the build times of a tiny project. Any chance we can get support for Debug.Log in a bursted job inside Tiny?
     
  2. kevinmv

    kevinmv

    Unity Technologies

    Joined:
    Nov 15, 2018
    Posts:
    41
    Hey hey!

    We agree. The underlying support for this to work requires some changes but we are working through them and hope to have the support ready in release soon.

    All the best,
    Kev
     
    gtk2k and Sarkahn like this.