I've been working on an adventure game, in which I have a weapon that can be equipped to be welded by my GvrControllerPointer. I also have an avatar character that uses animations from the Unity Standard Assets, so I can walk/run/turn and see my body and feet move. Now, I want to put the two together, and I'm not sure where to start. I want the arm of the character model to move and be controlled by my GvrControllerPointer, just like the Daydream Elements swing arm. Any advice would be greatly appreciated.