Hello! Please correct me if I'm wrong, but it seems like the way Archetypes are stored in chunks is at odds with the idea of using Components as tags for Entities. For example, if I have 30 identical 'Enemy' Entities, they can all be stored in the same chunk (or multiple identical chunks) and benefit from prefetching, etc. But If I were then to frequently add and remove different tag Components from those Entities ("Stunned", "Aggressive", "EnergyResistance", "Inside", etc.) I would quickly fragment my chunk layout in a way that would remove a lot of those benefits. I've run into advice from Joachim and other Unity folks recommending this 'tag' Component approach. What am I missing here? Thanks for any advice!