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Using codeless IAP with Cloud Build

Discussion in 'Unity Build Automation' started by VTM_Digital_Limited, May 14, 2018.

  1. VTM_Digital_Limited

    VTM_Digital_Limited

    Joined:
    Jan 24, 2014
    Posts:
    6
    Hi all, I am using codeless IAP for my mobile game. Its works on Android and iOS manual build.
    And I build the iOS version with cloud build, the codeless IAP not work.
    The build comes with success. But when I enter the game and try to purchase with IAP Button, nothing happen.
    I also cannot retrieve the store information (e.g. price) of IAP product.

    I had tried to add "StoreKit.framework" with PBXProject but still no luck.
    Is there anything I am missing?
     
  2. sperepel

    sperepel

    Joined:
    Jul 29, 2016
    Posts:
    17
    Add UNITY_PURCHASING under custom defines in your cloud build config