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Question using cmb.DrawRenderer - how to split the instances into the 2 slices of the texture array

Discussion in 'VR' started by larsbertram1, May 3, 2021.

  1. larsbertram1

    larsbertram1

    Joined:
    Oct 7, 2008
    Posts:
    6,900
    does anybody know how to split the instances into the slices of the texture array when using single pass instanced?
    i am rendering into a custom rendertexture and the best i have got so far is rendering both instances to both slices of the texture array...