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using Camera Culling masks with ARkit

Discussion in 'AR' started by sahArt, Oct 20, 2017.

  1. sahArt

    sahArt

    Joined:
    Aug 17, 2013
    Posts:
    11
    I have been trying to implement culling masks to my model with the ARkit plugin, I have managed to set up the model using the standard UnityARkitScene, but for some reason when I deploy my own script to switch between different layers, the model moves to a new location in the AR scene every time I switch off layers in the program.
    I am using the UnityARHitTestExample script to position my model in the scene, but I cannot figure out why the position of the model changes when i run my own script below??

    this is connected to a button:
    if (siteModelVisible==false){
    cam.GetComponent.<Camera>().cullingMask = 1 << 10| 1<< 11;
    }
    please could someone help me figure out why the model position in AR is impacted by switching off layers?

    Many Thanks
     
  2. sahArt

    sahArt

    Joined:
    Aug 17, 2013
    Posts:
    11
    Ok so it appears touching the screen to press the buttons was actually moving the model to the location of the buttons.