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Question Using Blend Shape Rig in Unity-

Discussion in 'Asset Importing & Exporting' started by GlyncInnotek, Jul 9, 2021.

  1. GlyncInnotek

    GlyncInnotek

    Joined:
    Dec 7, 2020
    Posts:
    1
    We are rigging organic assets using Blend Shapes, but when we export animation to Unity, can geometry be counted only once like in case of rigging through joints Unity counts it as once only -but we are not sure about using multiple animation clips on single Blend Shape rig