Overview: I have a large world that has a single sun source that is marked as real time. This light hits the entire world and is animated with a day / night cycle. I also have some small buildings with interiors. In addition to the sunlight they have small baked lights inside them to light them at night. The issue is that the baked light maps and the real time light maps seem to be linked. Thus creating HUGE black light maps for the entire world. Ideally, I want to disable the baked lightmaps or alter their resolution to a very small size on the exterior geo (99% of the surface area). This would only keep baked lights on the very small amount of interior geo. Can this be done?