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Using Azure with Unity

Discussion in 'Scripting' started by MiaoBolverk, Mar 19, 2019.

  1. MiaoBolverk

    MiaoBolverk

    Joined:
    Feb 6, 2018
    Posts:
    26
    I currently use Unity 2018.3.9f1.

    I would like to hook up my Unity program to an Azure service, so that I can store/analyse information about user behaviour.

    As a primer, I tried to import the Azure Events Hub SDK, which is downloadable here.

    Unfortunately, I saw the following error messages:



    I deleted the Microsoft.CSharp DLL from the Plugins folder, but ended up with these error messages instead:



    I copied over all of the DLLs from the Plugins folder to the C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api folder, and added the references to my Unity C# project inside Visual Studio. However, these references are removed every single time my Unity program starts.

    What should I do in order to ensure that I can use Azure with Unity?
     
  2. Brathnann

    Brathnann

    Joined:
    Aug 12, 2014
    Posts:
    7,186
    Did you install it using the unitypackage off that website?
     
  3. BETernaDesign311

    BETernaDesign311

    Joined:
    Jan 25, 2019
    Posts:
    2
    Same issue. Anyone found a workaround for this issues.

    Installed via unity package. Duplicated .CSharp ...

    Any suggestions from the Unity Team?