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Using AvatarMask / Layers with 2d Mechanim

Discussion in '2D' started by Xelnath, Mar 31, 2015.

  1. Xelnath

    Xelnath

    Joined:
    Jan 31, 2015
    Posts:
    402
    Has anyone successfully done this?

    I want to blend together right hand and left hand upper body animations on my 2d nested sprite rig.

    Code (csharp):
    1.  
    2.   Root
    3.     Chest
    4.      Arm 1
    5.      Arm 2
    6.    Leg 1
    7.    Leg 2
    8. ...
    9.  
    But I can't seem to figure out how. Suggestions?
     
  2. Xelnath

    Xelnath

    Joined:
    Jan 31, 2015
    Posts:
    402
  3. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    The best way to bring it to Unity's attention is to report it as a bug - if you feel that's what it is.
     
  4. Xelnath

    Xelnath

    Joined:
    Jan 31, 2015
    Posts:
    402
    I don't feel this is a bug - it appears to be a missing feature.
     
    theANMATOR2b likes this.