Hello Community! Sry in advance for my english "work in progress" Pls, don't judge me "ahh...another AssetBundle thread". I know there are a lot but hear me out. (read me out?) - > An Answer is still not found. Question: I want to Patch/ Bug-Fix/ Add Content to a game after deploy. - keep download small just update scripts for bug fixes (Not possible? - highly advanced?) just update visual/graphfics for bug fixes add content -> DLCs - new functionalitys (visuals, code/ gameplay) LOOKING away from AssetBundles for a solution: Asset Store: P.A.T.C.H. Asset Store: Coffe Auto Patcher Tool Asset Store: Free Simple Patch Tool All not relying on AssetBundle but "just" comparing binary data and replacing with new ones. HOW far i got: Manual, Youtube, Unite - Assign/ Group Assets -> AssetBundle - Editor Script -> BuildPipeline - Manually upload AssetBundle-Folder to Sever - Managed to download Bundle and instantiate content from it.(UnityWebRequest, DownloadHandlerAss..) BUT I want to save the downloaded Bundles not download them each time. Want to replace Bundles on hard drive(game folder) with same name as old. I want to bug fix by replacing scripts (compiled?). How are thousends of Unity games doing such an important part. PATCHING, CONTENT UPDATING without to build entier game a new, uploading those GBs of data and customer downloading those GBs of data EACH time. I still have to look into a lot of stuff scatted around the globe. I am a beginner, so that is somehow a huge task to deal with so it seems. Does somebody have great examples? I hope to get some help, advice.