Search Unity

  1. Are you interested in providing feedback directly to Unity teams? Sign up to become a member of Unity Pulse, our new product feedback and research community.
    Dismiss Notice
  2. Read here for Unity's latest plans on OpenXR.
    Dismiss Notice

Resolved Using ARSessionState for MARS UX

Discussion in 'Unity MARS' started by Gareth-Tech, Mar 9, 2021.

  1. Gareth-Tech

    Gareth-Tech

    Joined:
    Jul 10, 2015
    Posts:
    20
    I'm assuming MARS has been setup to handle and action a variety of session states. For UX, I will need to send the user guidance when certain environmental factors aren't met or when there are tracking issues.

    I know the importance with AR is to keep it simple for the end user so a lot can be automated when issues arise throughout initialization to tracking but there is a need to help nudge the user when difficulties occur, likely through not understanding the technology.

    For the needs of the project I am on I just need access to check initialization, tracking and if the device supports AR (iOS shouldn't really be an issue here but it would be good to track problematic devices through the massive amount of Android devices out there).

    Is there a clean way of implementing this in MARS? I'm still trying to dig up working examples or documentation for this.
     
  2. Gareth-Tech

    Gareth-Tech

    Joined:
    Jul 10, 2015
    Posts:
    20
    jmunozarUTech likes this.
unityunity