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Using ARCore with OpenGL ES2

Discussion in 'AR/VR (XR) Discussion' started by mynameisguzse, Feb 12, 2019.

  1. mynameisguzse

    mynameisguzse

    Joined:
    Feb 5, 2019
    Posts:
    2
    I'm currently building a Unity framework to support AR applications. The framework was built using EasyAR, which requires OpenGL ES2. Now, they wan't to improve the framework with SLAM technology using ARCore. However, I am unable to get ARCore to work with OpenGL ES2. My camera feed just becomes pink, as if i'm missing a texture. This doesn't happen when using OpenGL ES3.

    Is there any way for these two systems to work in conjunction? Otherwise, I'll have to discuss a full switch towards ARCore...