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Using AR foundation, can I work with arkit features & api and build for android

Discussion in 'AR/VR (XR) Discussion' started by Fishmoun, Feb 25, 2020.

  1. Fishmoun

    Fishmoun

    Joined:
    Jan 27, 2020
    Posts:
    10
    I didn't quite understand the usefulness of the AR foundations,
    if I understand correctly, using the ar foundation, Can I use arkit' features in my app and then deploy it for android ?
     
  2. dbrowndev

    dbrowndev

    Joined:
    May 29, 2019
    Posts:
    6
    From the docs at https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@3.0/manual/index.html#basic-setup, it says:

    This package presents an interface for Unity developers to use, but does not implement any AR features itself. To use AR Foundation on a target device, you will also need a separate package for that platform (e.g., ARKit XR Plugin on iOS or ARCore XR Plugin on Android).

    So my understanding is that AR Foundation tells the app to use AR functions for the target platform. For example, if the app uses Face Tracking, AR Foundation will use AR Core function for Android, AR Kit for Apple.
    I don't think it is able to cross platform