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Using an Avatar Mask for component data

Discussion in 'Editor & General Support' started by evanre, Dec 17, 2018.

  1. evanre

    evanre

    Joined:
    Mar 31, 2013
    Posts:
    4
    Ahoy! I have some animated component data on my character, and I'm using an avatar mask so that my layered animations don't interfere with each other, but the mask only seems to affect transform data. Is this intended, or a bug in the system?

    Currently dealing with it manually by not using Write Defaults and only explicitly animating the data for the parts I need for the layer, but that makes those anims only usable when they are layered in this specific way.

    Cheers,
    -Evan