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Using all logical processor in unity3d editor environment

Discussion in 'Editor & General Support' started by tual, Dec 2, 2019 at 5:43 AM.

  1. tual

    tual

    Joined:
    Apr 8, 2013
    Posts:
    3
    Hi everyone,
    I have a problem in unity3d editor side.

    The scene I'm working with is a very intense scene made up of 3d models.
    When I run the game in the editor environment, the computer uses only two of the 48 logical procces of the computer, but when I build the game and run the .Exe application, it uses all 48 proccessories.
    This makes me very slow in the editorial environment.

    What should I do for all 48 logical processors to work in the editor environment?
     
  2. tual

    tual

    Joined:
    Apr 8, 2013
    Posts:
    3
    Does anyone have any idea?