Hello! We are developing Unity game using Addressable Asset System. It is really great feature and it solves many problems. But we stuck in need to convert our game in Instant to deploy in Google Play Instant platform. Here is facts we need to follow: 1. We use Addressables everywhere in the project and follow documentation regarding using and deploying assets. 2. We need to deploy Android App Bundle file that includes apks plus all Asset Bundles with On Demand feature enabled (they should serve as remote asset bundles). 3. The only way we found to pack Android App Bundle along with assets is to use Google Play Asset Delivery package. It can pack asset bundles and provide methods to load them at runtime. The problem is that we don't know how to use Addressable Assets Systems to use assets packed by Play Assets Delivery or pack Addressables Assets in .aab to use them On Demand. Is there such a way?